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RimKnights - Oripathy
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Mod, 1.5, 1.6
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7.042 MB
14 Apr @ 1:45am
30 Jun @ 1:33am
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RimKnights - Oripathy

Description
Updated 6/30/25

Rimknights - Oripathy has been split between Oripathy and Core for better modularity.

Rimknights - Oripathy brings the dreaded disease from the world of Arknights to Rimworld. Currently, this mod only has the disease oripathy and a few sources of infection.

Current features:
  • Oripathy - As this condition progresses, more and more crystals will grow on your colonist's body. Careful management of these symptoms will be critical for your colonists' quality of life. There is no cure for oripathy.
  • Complex hediff mechanics - Oripathy and blood originium buildup are entertwined. As BOB goes up, oripathy and lesion severity gain goes up. As oripathy severity goes up, BOB minimum severity goes up.
  • Shattering - When an infected individual dies, their corpse becomes a new source of transmission. If left alone, the corpse will eventually explode in a cloud of originium dust, potentially infecting those nearby. Destroy the body quickly or keep it away from your healthy colonists. Caravans aren't safe either, dump the body or risk infecting everyone in the caravan.
  • Originium in the environment - certain weather conditions can expose your colonists to originium, increasing the chance of contracting oripathy and speeding up its progression. Watch out for originium clusters, even the smallest cut will guarantee an infection.
  • Symptom management - you now have more options for managing your pawns' symptoms:
    • Frostnova - a weak analgesic but easy to make with wild herbs
    • Suppressant - an advanced drug that can slow the progression of oripathy and help manage the pain.
    • Blood transfusion - hemogen packs can be used as emergency treatment to reduce blood originium buildup but is not meant to be a long term solution
    • Lesion removal - excise a lesion to prevent it from damaging the organ
    • Lesion harvest - obtain originium shards without removing the whole lesion, allowing it to regrow.
  • Precepts - With Ideology, people's opinions towards your infected colonists can range from bigotry to worship. Perhaps they see each crystal lesion as an affront to nature or perhaps your colonists want to be adorned with crystals like a jeweled fowlbeast. Perhaps they want to be one of the crystalblessed, there's a ritual to indoctrinate them now.
  • Pandemic - Scenarios are patched to include a 5% base chance for any humanoids to be Infected
  • Infection monitoring - An optional mechanic that hides oripathy progression unless your pawn wears an infection monitor or has an infection monitor implant

Compatibilities:

Future plans:
See RimKnights - Core

This is my first C# based mod and I'm very excited to share this with everyone. This mod has not been playtested extensively so any suggestions in regards to it is welcome.
Many thanks to the people in the RimWorld Discord server for taking the time to answer my questions and offering suggestions.

GitHub[github.com]
Popular Discussions View All (2)
16
9 Jul @ 11:18pm
PINNED: Suggestions
Jsin0
6
25 Jun @ 3:31am
PINNED: Bug Reports
Jsin0
76 Comments
Mr Big 15 Jul @ 10:31am 
"Im just going to hook into psycasting or a rimworld of magic. A whole magic system sounds like something outside my skills and resources and there's plenty already around"

A whole Arknights inspired magic system might be a bit much for now, but having a Pawn's psychic sensitivity scale with their infection severity seems like a good compromise to me.
Asher The Ranger 3 Jul @ 8:51pm 
Holy moly, this will fit that Reunion mod!
Your Mom 29 Jun @ 11:39am 
fyi, originium rain somehow lasts forever
Everfire 29 Jun @ 3:55am 
I'm happy to see this mod is still getting attention. It's a very cool one, and I'm looking forward to seeing it expanded.
Jsin0  [author] 28 Jun @ 8:34am 
It's a mod issue. It's fixed in the next update which shouldn't be long
Bloodangel94 28 Jun @ 1:44am 
So I’ve been having an issue where the corpses will explode where they died even though I moved them far away do you know why it happens? Could it just be an another mod issue?
Jsin0  [author] 27 Jun @ 12:12am 
As of right now, it does not. The next update will include 1.6 compatibility though.
Dvoknr 26 Jun @ 6:55pm 
Hey, just wondering how well this plays with the 1.6 unstable branch. Was thinking of adding this to my 1.6 modlist!
bunners 17 Jun @ 5:12pm 
There's also the It's Sorcery! framework if you ever want to take a peek at it
Microsoft Word 16 Jun @ 1:00pm 
there is already a mod for vanilla psycasts expanded based on oripathy if you wanna look at it for inspiration. good stuff.