RimWorld

RimWorld

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MIM Warhammer 40k Adeptus Astartes Core
   
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Mod, 1.6
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9.341 MB
9 jul @ 9:36
17 jul @ 7:38
9 ändringsnotiser ( visa )

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MIM Warhammer 40k Adeptus Astartes Core

I 1 samling av emitbreaker
MIM WH40k Mod Collection 1.6 Migration Completed
33 artiklar
Beskrivning
Don't need sub faction mod if you don't plan to play as specific faction
Now all role playing purpose Gene-Seeds are migrated into Core Mod, so if you prefer other Warhammer 40k mod's assets, you don't necessarily use sub faction mods. But for full functionality it would be better for you to use this core library.

Summary
Core Libraries for Adeptus Astartes Faction mods from MIM Warhammer 40k mod sets.

The mod itself only gives you common armors and abilities, as well as chapter neutral gene-seeds. There is no NPC factions or chapter oriented armors and wargears in this mod - if you want to use them, you need to put corresponding chapter sub mods into your mod list.

This mod contains
Cultures


Abilities
Captain


Chaplain



Apothecary


Librarian


Techmarine


Lieutenant


Dreadnought (Requires VFE - Pirates)


Blood Angels


Dark Angels


Space Wolves


Black Templars



Terminators





Scouts



Storm Shield


Relic Shield


Apparels
Storm Shield


Relic Shield


Fortifications




New Mechanism: Modular Power Helmet
Power armor also to be modulated in the future, but requires entire redesign of armors.


New Mechanism: Modular Power Armor
Power armors (including terminator) consists with 5 parts.

1. Power Armor Inner Frame: A base platform to where any power armor. Works as skins.
2. Power Armor (Chest): Provides armor to pawn. Covers all body parts.
3. Power Armor Shoulder Pads: Purely Decorative.
4. Power Pack: Provides additional stats and/or functions.
5. Outers: Purely decorative, like mantle, tunic, chest rigs, etc.

Recommanded Mods

Optional Mods

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26 kommentarer
emitbreaker  [skapare] 12 timmar sedan 
@Martenzo Ummm... that sounds odd. First, the alert you've mentioned probably come from RimDark's end, which means, there should be no basement in your game. Rather, you may have black carapace, which is kind of very simplified version of hediff based gene-seed.

To implant that, as it is written above, you first need to finish Gene-Seed research. Also, if you plans to faction-oriented gene-seed, you have to finish faction specific research (like Space Wolves research from Astartes (MIM) tab for space wolves).

If you are not using RimDark mod, perhaps some other Gene-seed mod intervening, and unfortunately, that's out of my support.
Martenzo 12 timmar sedan 
How exactly is the Gene Seed Basement system supposed to work in this mod? I have a basement, five glittertech medicine, and I don't seem to have the option to implant it in any of my recruited non-astartes characters. In addition, I keep getting a "Progenoids ready to be harvested" alert, but there's no operation to actually extract them. (I also get that alert for other Astartes in the world that aren't even in my colony: the pawns I didn't pick at the start)
emitbreaker  [skapare] 17 jul @ 12:48 
@Semi-Solid Snake Yes, if you want to use ANY armors, you need to use at least on sub faction mod.
Semi-Solid Snake 17 jul @ 11:24 
So, if I'm reading your comments correctly, this mod specifically doesn't add any astartes armors? Because I was looking for the scout armor, but didn't find any in the research screen or the work bench.
emitbreaker  [skapare] 17 jul @ 9:28 
@*DD* Psyco Yeah, I also wanted to kept it as it used to be, but this new game engine won't allow me to do so ;(
*DD* Psyco 17 jul @ 9:11 
right yh sorry i can read but getting the info i need can be hard, so i did think it might just be me not understanding why i reached out, okay thank you for getting back to me buddy, and thank u for the mods <3
emitbreaker  [skapare] 17 jul @ 7:29 
@*DD* Psyco Nope. All common power armors gone, because of 1.6's (more specifically, new unity that Rimworld 1.6 is using) way of memory management.

They are all intentionally removed, and I have no plan to revert them back. As you can see above, you can use this mod without sub factions if only you are using other warhammer 40k themed armors included mods, like RimDark or GrimWorld.
*DD* Psyco 17 jul @ 5:03 
hey mate i got curious n started looking at the files, i ended up downloading the one marked as 1.5 and i noticed a 1.6 folder, and that one had all the things i think was missing, so im guessing what has happened is you have accidently gone into the wrong folder, and youve ended up actualy updated the 1.5 one to 1.6 xD if im wrong i spologise, but just from looking at the files with my limited understanding, it looks like 95% of the files for this mod have ended up in the 1.5 version, ill load it up n try with the 1.5 named version n report back, ofc i could be wrong but i try my best to help rather then just complain, also i know im prone to just not understanding stuff, ill let u know either way
*DD* Psyco 16 jul @ 19:45 
hey i struggle reading, n ive spent almost 2 hours going through this, the other one and i got a space marine i got a gene seed, i got the space marine adulthood, and i equip the inner, and the power armour just isnt there, im trying start a game with 1 dude as a space marine using prepare carfuly, and there is no power armour there, n i cant find any thing other then all the things i listed, all the sister of battle power armour shows up but non of the space marine, am i doing some thing wrong? or have i missed some thing? sorry i just dnt know what else to do but reach out after the last few hours
xannihilusx 15 jul @ 9:00 
Looks great, thanks for taking a look so quickly!