RimWorld

RimWorld

968 ratings
Worldbuilder
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Mod, 1.6
File Size
Posted
Updated
34.238 MB
10 Jul @ 10:42am
11 Jul @ 4:36am
5 Change Notes ( view )

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Worldbuilder

In 1 collection by ferny
The Progression Modpack | Ferny (1.6)
414 items
Description








Compatibility
- Made compatible with RimHud
- Made compatible and integrates with World Tech Level
- Anything in my modpack
- Should work well with most other stuff too

FAQ
  • Save compatible? | Do not add this mid-game!
  • How do I access that world selector menu? | You need a world that isn't the main one available first. You can make your own, or download someone elses.
  • 1.5? | Nah. World gen changed a lot for 1.6, lots would have to be done.

Best paired with
- User Media Props, for placing down your own custom sounds, music, and images.
- Progression: Aesthetics, for a comprehensive integration of the Workshop's tremendous decoration ecosystem

Credits
- Taranchuk worked his tail off on the C# over months, legendary.
- Gerrymon sent me these textures, thank you brother!
- Oskar Potocki is letting us use his VBE backgrounds for worlds.
- Reel for the concept art used for the world system.




[discord.gg]
tags just in case: ferny, worldbuilder, customization, art
Popular Discussions View All (2)
4
6 minutes ago
Bug Reinstall / Build Copy
Argyuile
0
11 Jul @ 2:06pm
A List of World Mods
ROOFUS
268 Comments
ferny  [author] 1 hour ago 
@carb "Enter here" is fully broken at the moment. Don't use it, Mlie is on vacation.
carb 1 hour ago 
Enter Here throws errors while retrieving your own caravan to the base. Disabling ticks in mod options menu fixing it.

Exception filling window for Verse.FloatMenuWorld: System.TypeInitializationException: The type initializer for 'EnterHere.Main' threw an exception. ---> HarmonyLib.HarmonyException: Patching exception in method null ---> System.Exception: Method static System.Collections.Generic.IEnumerable`1<System.Reflection.MethodBase> EnterHere.EnterMapUtilityVehicles_FindNearEdgeCell::TargetMethods() returned an unexpected result: some element was null
[Ref FD4E4F1A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
...
McCozzy 1 hour ago 
Can you add an ability to spawn in other faction bases, there is an option in dev mode but its only random faction bases.
lucky_one 🍀 1 hour ago 
@ferny I will need to test it further then. Maybe it's because I am using custom ideology skins? I will check it without them just to be in the clear. Thanks for the answer.
PremierVader 2 hours ago 
Wait till Mr. Samuel Streamer gets his hands on this
ferny  [author] 2 hours ago 
@lucky_one I assume that's a mod conflict, you're the first person to ever report that. Not the case on its own.
@ SwampyMcG There's a button to toggle it showing on the bottom right.
Kokorocodon 2 hours ago 
Damn Ferny's extra thicc after this
Al120 4 hours ago 
Can you add an ability to customize the starting year? A minor thing at first, but with world building this in depth could go a long way if you want to do other playthroughs with massive time skips
Lucius 6 hours ago 
this is the most goated thing i've ever seen in my entire life.

if you can add custom faction icons I will goon for 2830 years with joy.
MANN EGG 7 hours ago 
Is it possible to customize without pausing? I want to write for my pawns during downtime or boring stretches but I can't figure out how to keep the game going while doing so.