RimWorld

RimWorld

321 ratings
User Media Props
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Mod, 1.5, 1.6
File Size
Posted
Updated
11.530 MB
2 Nov, 2024 @ 11:58pm
11 Jul @ 3:51am
8 Change Notes ( view )

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User Media Props

In 1 collection by ferny
The Progression Modpack | Ferny (1.5)
914 items
Description


I am very excited to see what people do with this mod. The potential for storytelling is the sole reason why I produced it. Please do crazy stuff with this!

Best paired with
- Progression: Aesthetics, overhauls a huge amount of decorative mods to fit cleanly into the props system and declutter menus.
- Signs and Comments, write your own custom text for your Rimworld worlds.
- Amnabi's Flags, make your own flags with custom images.

FAQ
  • Transparency on the images? | Yup! That works.
  • Mac support? | Yup!
  • Save game compatible? | Yeah I think.
  • CE compatible? | Uhhhhhh probably i think yeah


Credits
- Taranchuk for C#. Godsend as always.




[discord.gg]
tags just in case: image upload, audio upload, import
97 Comments
ferny  [author] 11 hours ago 
@Dwarven Luck-e No worries
Dwarven Luck-e 11 hours ago 
i found it this was hardcore user error on my part i apologize
Dwarven Luck-e 11 hours ago 
when i go to options> mod options this mod doesn't appear under the list of available options unless im going about it the wrong way to open the menu to the props
ferny  [author] 11 hours ago 
@Dwarven Luck-e What do you mean?
Dwarven Luck-e 11 hours ago 
I cant seem to get the menu to appear in my mod menu when I have this enabled any ideas?
Heavy & Ze Medic 11 Jul @ 10:30am 
@ferny

I look forward it. Thank you for this. You've completed my playthroughs.
ferny  [author] 11 Jul @ 3:52am 
v8 - added mod icon
ferny  [author] 11 Jul @ 3:52am 
i'll add this in the next major update
Heavy & Ze Medic 8 Jul @ 1:21pm 
@ferny
Part 2:
- Aligning it with schedule usages would really make that feature even better, so that when those sounds do go off, your pawns stop or start working. Or maybe every "Sunday" at the set time, a church bell sound goes off and your religious ideology pawns go to meditate in the temple simultaneously.

The uses are essentially endless when you get creative, but for my personal usage currently, I'd be using it to roleplay my colony HQ's PA system signalling shift changes for the pawns.
Heavy & Ze Medic 8 Jul @ 1:20pm 
@ferny
Part 1:
- Roleplay uses would be prominent. For example, if you're roleplaying as a military base, you could use it to make a morning alarm go off, pretend a fighter jet or a convoy is driving by outside the map tile every 3 or 5 days, etc. If you're playing as a ideological group, maybe certain sounds occur on different days.

For me, I use it to roleplay sound effects from a game going off. In Frostpunk, there's a morning announcement and horn that goes off at 8 AM, signalling the beginning of the workday, with different lines each time (Thus having the feature to set different lines for different days), and an evening announcement and horn that goes off at 6 PM, signalling the end of the work day.