Star Ruler 2

Star Ruler 2

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Koprulu Navy
   
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Content: Shipsets, Graphics
Type: Mod
File Size
Posted
Updated
41.889 MB
26 Dec, 2014 @ 10:43am
10 May, 2016 @ 3:26am
7 Change Notes ( view )

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Koprulu Navy

Description
NOTE: It is absolutely vital that you download the 'DOF-Shipset-Common Library' addon from here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=505348416. Failure to do so will have unpredictable effects, the least of which will invariably be that all hulls will be untextured black blobs - worst-case scenario, the game may cease functioning altogether!

A Terran shipset from StarCraft 2. This one doesn't include subsets like the Protoss one. Does not have any default designs.

Credits:
- Blizzard Entertainment for all models and textures except where stated otherwise

- SC2Mapster community for Valkyrie model and textures, and both Behemoth-class battlecruiser models.

- Yours truly for converting all of this stuff from .m3 and .dds files into the .obj and .png files SR2 knows how to interpret

- Thy Reaper for helping me resolve texturing issues. Without his guidance, this would not exist. Of course, the entire Blind Mind team should be in these credits just for making the game! :)


If I miscredited someone, or there's a bug, don't hesitate to point it out.
17 Comments
𒀭 Enki 𒀭 23 Aug, 2017 @ 9:21am 
My friend </3
Dalo Lorn  [author] 23 Aug, 2017 @ 9:18am 
I don't have (nor am I particularly interested in) Stellaris, so that's not going to happen. :P
𒀭 Enki 𒀭 23 Aug, 2017 @ 9:07am 
You should convert these models over for Stellaris (wink wink nudge nudge)

Great work though
Dalo Lorn  [author] 5 Dec, 2015 @ 9:59am 
"Make no mistake... War is coming. With all its glory... and all its horror."

Version 2.0 of the 'Koprulu Navy' shipset will be up within the next couple of minutes. Remember, you will need to download dolynick's DOF shipset support library in order to continue using the shipset. (There will be a link to its Workshop page in the above text as soon as the patch goes live.)
Dalo Lorn  [author] 1 Dec, 2015 @ 6:46am 
I bring good news. The Behemoth as seen in StarCraft 2 is doomed, there's no avoiding that. However, I've found a pair of SC1-themed Behemoth models on SC2Mapster. Ultimately, those will be both an upgrade (consistent texturing using the Minotaur textures) and a downgrade (lowered detail in some segments such as the wings) from the current Behemoth.
Dalo Lorn  [author] 30 Nov, 2015 @ 10:36am 
*angrily muttering something about Behemoths and composite texturing killing their model*
Dalo Lorn  [author] 30 Nov, 2015 @ 8:51am 
Oh, one more thing I forgot: The Train Engine and Train Car are being removed because of texture issues. That makes it a net 0 ships and 2 stations, I guess.
Dalo Lorn  [author] 30 Nov, 2015 @ 8:50am 
Okay, brief update on the shipset update:

New hulls are coming - Mira Han's space station from Heart of the Swarm, the Liberator from Legacy of the Void, and a Brood War-themed Science Vessel. This means two new ships and two new stations, as the Science Vessel doubles as a station.

Textures for all of these are present and accounted for, and may very well be converted by this time tomorrow. (Or the day after tomorrow, anyway.)

Unlike the Protoss shipset, there will be no other major changes to the composition of the shipsets. However, like the Protoss shipset, there will be a vital dependency on dolynick's DOF shipset support library.

Because attempting to use the shipset without certain elements that are still awaiting review by dolynick will result in fatal consequences for the shipset and possibly even the game, the update will not arrive until dolynick either approves or rejects the additions to his library.
Dalo Lorn  [author] 19 Sep, 2015 @ 4:44am 
*walks in with megaphone for the umpteenth time* Can I have everyone's attention, please?

I have just received a tool with which to correctly extract .dds textures. This means that I'll be able to drastically overhaul this shipset's textures, adding empire colors and possibly improving the overall quality of the textures.

No timeline currently exists for this update, as I still have a substantial amount of converting to do before the textures become usable in SR2, but it is coming nonetheless. I'll announce it again as it nears completion.
Dalo Lorn  [author] 3 May, 2015 @ 11:19pm 
It's a button on the top of the hex grid. Mouse over those buttons, one of them shows you the hull you're using. When you toggle that option on, you'll have the ability to override the default hull.