Space Engineers

Space Engineers

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High Velocity Weapons MK IV [DEPRECATED] Please Switch to VI
   
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Type: Mod
Mod category: Block, Modpack, Other
File Size
Posted
Updated
10.709 MB
30 Apr, 2015 @ 6:22pm
3 Sep, 2019 @ 4:48pm
39 Change Notes ( view )

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High Velocity Weapons MK IV [DEPRECATED] Please Switch to VI

Description
READ THIS
Please use this version of my mod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2626592284
For some reason steam won't let me update this version from my new computer, this new version is in progress but works with all of the new weapons and parts and is mostly complete covering everything MK IV Covered plus all the new content.

Alpha 1.34.Q (ECONOMY Edition)
I didn't like how the base game weapons were trash, so I spent <s>months</s> years reading and researching to make them realistic. This is now over four years of work.

Realistic weapons, velocities, a variety of ammunitions per gun, a few new version of some for some tactical variety. For that real knife fight in a phone booth feel. Get ready to die a lot and be rewarded for pragmatic planning.
I highly recommend a speed mod (Speed of Light mod) as well, as this is not designed for vanilla flight speeds.

I've added updates to allow everything to work with the new Economy update (I think) and hopefully increase the reward for combat related contracts to make them worth the effort.

Send videos and screenshots! The images for the mod are very out of date!

Current Stats of things
Small Ship Gatling gun, RoF 3'000, 16 Milliradians, 4.6 km max range, uses 25x184mm APTI, NATO/ODKB types for tracers
Light Gatling Gun (Smol ship only) RoF 2'000, 21.55 Milliradians, 2 km Range, uses 14.5x114mm APTI, NATO only tracers (for now)

Small Gatling Turret, RoF 800, ~5 Milliradians, 2 km max unassisted lock range, 25x184mm APTI, NATO/ODKB
Large Ship Gatling turret, RoF 4'200, 8 Milliradians, 2 km max unassisted lock range, 25x184mm APTI, NATO/ODKB

Sentry Guns,
Light, RoF 1'100, 5.33 Milliradians, 1 km max unassisted lock range, 5.7x30mm NATO
Standard, RoF 800, 4.44 Milliradians, 1 km max unassisted lock range, 5.56x45mm NATO
Heavy, RoF 450, 4.44 Milliradians, 1 km max unassisted lock range, 14.5x114mm APTI, NATO

Large ship launchers use 254mm munitions
Small ship launchers use 165mm munitions

Individual Firearms use 5.56x45 for standard automatic rifle and the ultimate version, 11x40 for the precise variant and 5.7x30 for the rapid variant.
5.7x30 ammunition that the rapid rifle and light sentry gun both use does greatly diminished damage to structures for use defensively on board ships or in bases to reduce collateral, or if you're storming a ship and wish to preserve it but kill the crew.

Light armour now only takes 30% damage from general sources
Heavy armour only takes 30% but has about 10-20x health depending on the block (Large blocks usually have more)
Blast doors only take 33% but also have more health, again they use more material and health is dictated by material used. So while steel plates have generally gotten a lot lighter and cheaper I tried to keep heavy things heavy but also break when you smash them together at 5km/s

Component update!
Steel plates now weigh significantly less, based off of meteoric iron, turned to stainless steel sheets x6 the width of a small block. I've had issues with changing up the steel plates required to make each block in the past so I'll leave that current balance alone for now, but expect to see all of your designs be much lighter. They also require proportionally less material to make!

The reasoning was to make fighters and missiles weigh a reasonable amount, but this will also help your space ships overall Delta-V as well and improve instantanious thrust accross the board.
(Technically vanadium chromium steel, we're using cobalt rich iron for density.)

Sensor blocks have their max range extended to 50 kilometers to work with radar, sensor, and targeting mods that utilize sensors.
Do note, if you set the sensor box to very large dimensions along all axis' and set it to detect voxels like meteors it will very likely crash your game.

Turrets now have a burst round count and a delay between firing much more in line with reality, and also helps with ammo consumption. It's still being fiddled with, but now those gatling turrets are both defeatable, and very deadly at the same time.

Patchnotes for MK IV
There was some blocktest stuff left in by accident, namely gravity generators had their cap set to 200G's, this has been removed. If there's any demand for it I'll make it a separate mod.
Sensor blocks are unchanged from previous editions but are now in the description.
*(new) recoil has again been reduced for cannons, because we can't tell what actual internal unit of measurement keen used is.

I'll be looking into once again reintegrating OKI weapons into the mod as well as releasing stand alone versions of other mods changed for compatibility with HVW as the authors allow me to release them.
313 Comments
F-16D Block-60 FemboiDILF  [author] 23 Oct, 2021 @ 1:50pm 
use https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2626592284 this version for now until I can somehow update this one.
Debbski 20 Oct, 2021 @ 8:14pm 
so, this makes the new guns that keen added have no weapon sounds
F-16D Block-60 FemboiDILF  [author] 10 Sep, 2020 @ 5:33pm 
It's not hard coded, but they'll become invisible after a while and there's nothing to be done about that. I did set the range of basically everything at the games limits or at least their viable limited range.
Kill3rCat [1st FORECON] 10 Sep, 2020 @ 5:29pm 
Sounds like a good idea. Also, as well as my question about changing spread, are you able to change the range at which projectiles despawn, or is that hardcoded?
F-16D Block-60 FemboiDILF  [author] 10 Sep, 2020 @ 4:30pm 
I was thinking about releasing another gatling variant that fired it short (about 25 round) bursts that had much better accuracy. I may also make missiles more accurate overall, as we have a good deal of missile guidance scripts to make block missiles actually viable now, so rockets would be marginalized by comparison.
Kill3rCat [1st FORECON] 10 Sep, 2020 @ 10:21am 
Are you able to reduce the spread of vanilla weapons?
Sullimar007 12 Jun, 2020 @ 5:58am 
:steamhappy::steamhappy::steamhappy::steamhappy: perfect:steamhappy:for:steamhappy:I CANT SAY IT!:steamfacepalm:
AstralChild 9 Jun, 2020 @ 6:56pm 
well, think after years on and off SE and other similar games, most of us know what youre talking about :-) have fun with the other games and an anticipated welcome back for whenever you get back into SE :-)
F-16D Block-60 FemboiDILF  [author] 8 Jun, 2020 @ 3:25pm 
I do, but I'm kinda on a space engineers hiatus at the moment, the engine is pretty limited in what I can do. I've been spending a lot more time playing Avorion and catching up on the single player games in my library.
AstralChild 8 Jun, 2020 @ 6:44am 
ok, that helps alittle with understanding. thx a ton for taking the time to help me here.
are you planning on developing/updating this mod still more?