Space Engineers

Space Engineers

293 ratings
MoveIT Script [V 2.01, bugfix for non english versions]
   
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14 Jun, 2015 @ 6:12am
19 Sep, 2015 @ 3:57am
4 Change Notes ( view )

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MoveIT Script [V 2.01, bugfix for non english versions]

Description
V 2.01: script now also works if you have set the game to run in other languages than english

Version 2.0 notes
Version 2.0 is here! The new version allows you to set pretty much every slider in the game, for example allowing you to change the color of lights, grav gen dimensions and loads of other stuff. Also setting text and exchanging images in text panels. See video #1 for some examples.
The V1.0 features - setting piston length, rotor angle, thruster override are of course still there.


Summary

This script aims to fix some weaknesses in SEs User Interface: it allows you to set a piston to a exact height, turn a rotor into a exact angle, set the acceleration of grav

gens and set the override of thrusters and gryoscope to an exact amount.
Hopefully Keen will at some day add this things directly to the User Interface, but until then this script will act as workaround.

You only need a single programmable block on your ship or station to handle *all* rotors and pistons etc.

See video #1 for some new examples showing off some of the new V 2.0 features.
See video #2 for some older example usages, based on script version 1.0. (Everything shown there is still supported in V2.0, command parameters are the same too)
Video #3 is by w4stedspace, showing a very cool hover / VTOL ship equipped with my script.

Full description

Seems like the Steam Workshop has a rather limited maxium length for this description field, not enough to describe all the new features. Great ...

See the full description on the Official Forum instead:
http://forums.keenswh.com/threads/moveit-script-v2-0-one-script-to-rule-them-all.7362111/
Popular Discussions View All (2)
8
23 Apr, 2020 @ 3:54am
Temp Fix for Stable 1.144.
Bobisback
1
13 Sep, 2019 @ 4:06pm
Can you fix it for the current version? :-)
Master_Nick
248 Comments
Unruly 8 Nov, 2021 @ 3:01pm 
Mojo 15 Jun, 2021 @ 2:54pm 
Glaixber 2 May, 2021 @ 9:14am 
I still really miss this script, currently nothing on the workshop or vanilla can replace this, not even after 6 years... was so usefull.
Kaito 9 Apr, 2021 @ 5:31pm 
It is not redundant at all. You would be able to use this to have hotbar buttons that set specific values on blocks.
DeltaWing 5 Dec, 2020 @ 3:44am 
Romulous75 this script is redundant, just ctrl click the sliders (don't ctrl click the ones in the settings menu as it'll crash your game)
Romulous 23 Apr, 2020 @ 2:54am 
Great idea, but: This script is completely borked. Compiles but with a lot of warnings even after GetGroupBlocks() fix then fails to run.
Restiphani 16 Feb, 2020 @ 5:56am 
Adding the info below did not fix it for me. Anyway someone could post the full working script somewhere?
dogma 2 Feb, 2020 @ 11:07am 
To remove errors you have to replace the GetGroupBlocks(..) method to:


List<IMyTerminalBlock> GetGroupBlocks(string name)
{
var group = GetGroup(name);
List<IMyTerminalBlock> blocks = new List<IMyTerminalBlock>();

if (group != null)
{
group.GetBlocks(blocks);
}

return blocks;
}
Bazil T Yat 11 Oct, 2019 @ 8:21am 
I can't figure out how to get this to work. It comes up with an error, and even if it didn't I don't know how to tell it to do anything...
Warmage 26 Aug, 2019 @ 12:06pm 
Hey getting the same Error, any Fix for that? :-)