Space Engineers

Space Engineers

MoveIT Script [V 2.01, bugfix for non english versions]
248 Comments
Unruly 8 Nov, 2021 @ 3:01pm 
Mojo 15 Jun, 2021 @ 2:54pm 
Glaixber 2 May, 2021 @ 9:14am 
I still really miss this script, currently nothing on the workshop or vanilla can replace this, not even after 6 years... was so usefull.
Kaito 9 Apr, 2021 @ 5:31pm 
It is not redundant at all. You would be able to use this to have hotbar buttons that set specific values on blocks.
DeltaWing 5 Dec, 2020 @ 3:44am 
Romulous75 this script is redundant, just ctrl click the sliders (don't ctrl click the ones in the settings menu as it'll crash your game)
Romulous 23 Apr, 2020 @ 2:54am 
Great idea, but: This script is completely borked. Compiles but with a lot of warnings even after GetGroupBlocks() fix then fails to run.
Restiphani 16 Feb, 2020 @ 5:56am 
Adding the info below did not fix it for me. Anyway someone could post the full working script somewhere?
dogma 2 Feb, 2020 @ 11:07am 
To remove errors you have to replace the GetGroupBlocks(..) method to:


List<IMyTerminalBlock> GetGroupBlocks(string name)
{
var group = GetGroup(name);
List<IMyTerminalBlock> blocks = new List<IMyTerminalBlock>();

if (group != null)
{
group.GetBlocks(blocks);
}

return blocks;
}
Bazil T Yat 11 Oct, 2019 @ 8:21am 
I can't figure out how to get this to work. It comes up with an error, and even if it didn't I don't know how to tell it to do anything...
Warmage 26 Aug, 2019 @ 12:06pm 
Hey getting the same Error, any Fix for that? :-)
C-GuL™ 9 Jul, 2019 @ 7:01am 
Having the same problem as @Axebeard...

Program(523,26):Error: 'iMyBlock' does not contain a definition for 'Blocks' and no accessible extension method 'Blocks' accepting a first argument of type 'iMyBlock' could be found (are you missing a using directive or an assembly reference?)

The error is double when checking code.
Axebeard 25 Jun, 2019 @ 7:52pm 
Seems cool, but I'm getting an error on the Programmable Block with the script:
MyBlockGroup does not contain a definition for Blocks... etc
Dr. Gregory House, M.D. 16 Mar, 2019 @ 10:50am 
@borandaromeo this is an acknowledged with space engineers itself
borandaromeo 10 Mar, 2019 @ 10:32am 
But the thing is, ALL groups from ALL grids are being deleted, even those not connected to the one with the scrips :/
borandaromeo 10 Mar, 2019 @ 10:25am 
All my groups are being deleted on a regular interval... I am not using any merge blocks. Might it be this script? Or something else, I can't figure it out? Any ideas?
GuiriGuy 23 Feb, 2019 @ 8:41am 
@Ian Crosser Good job!
Lukerudious 21 Feb, 2019 @ 6:34pm 
@Ian Crosser 's Solution worked for me, highly recommend trying this
Eirian 23 Jan, 2019 @ 1:36pm 
I'm looking for a script which can change a Remote Control's Waypoint. I looked at the full description of this one and didn't find anything of the sort. If anyone has a script they know of please tell me, It would be much apprieciated. Thanks
Sirmunckle 18 Jan, 2019 @ 2:54pm 
I got this script working with a few depreciation warnings.
You will need to replace:

List<IMyTerminalBlock> GetGroupBlocks(string name)
{
var group = GetGroup(name);
return group!=null?group.Blocks:new List<IMyTerminalBlock>();
}


with


List<IMyTerminalBlock> GetGroupBlocks(string name)
{
var group = GetGroup(name);
List<IMyTerminalBlock> groupBlocks = new List<IMyTerminalBlock>();
if(group!=null) {
group.GetBlocks(groupBlocks);
}
return groupBlocks;
}
KagedDaemon 22 Nov, 2018 @ 5:47pm 
anyone want to try and revive this script? would love to be able to use this for a VTOL I am attempting to make.
lastchance84 23 Sep, 2018 @ 6:07pm 
moveit script assembly not found
yokmp 17 Aug, 2018 @ 6:27pm 
Needs Update!
Sir Mauch 8 Jun, 2018 @ 7:27pm 
This is a great script that i used to use, must have imo, but needs to be updated as it doesn't work anymore
THE CUZZY 18 Mar, 2018 @ 8:16am 
doesnt work. put in 32 and assigned rotors. nothing happened . ended up accidently detaching the rotor and lost 2 hours progress and it autosaved 2 seconds later
Sin(Elephant) year CH Cola 17 Feb, 2018 @ 2:43pm 
script needs to be updated.
Tsukuyomi Kitsune 29 Jun, 2017 @ 12:54am 
script needs to be updated.
anotherparfait 11 May, 2017 @ 6:41pm 
how to set rotors to negative degrees?
OmegaRogue 20 Apr, 2017 @ 3:04am 
the script cant compile because it has errors
BAz 16 Feb, 2017 @ 5:09am 
what am I doing wrong? I built a rotor and can manually rotate it (using velocity slider, etc). But when I let the script do it, the rotor start to "stutter" up and down and destroys itself along with all surrounding blocks...??
etrun3 8 Feb, 2017 @ 7:35pm 
Could we get a jump trigger for jump drive in timer block or button panel?
暖心市民益 5 Feb, 2017 @ 5:49am 
Checking script returns failure.+1:steamfacepalm:
KillBill 18 Jan, 2017 @ 10:06am 
it would be great if anyone can repair these script! :(
Enigma 10 Dec, 2016 @ 6:58am 
Doesn't work. Checking script returns failure.
raptor_prime 23 Nov, 2016 @ 12:33pm 
@Bobisback. You could write that as a little less combative you know. I am sorry but I forgot to mention that I tried that before posting but no change.
Bobisback 20 Nov, 2016 @ 1:01pm 
Does anyone even read...... Look at the last 5 comments @raptor_prime.
raptor_prime 11 Nov, 2016 @ 6:47am 
Is there a way to fix the script in the most recent build as it works for a few minutes but then stops until I completly exit and restart the game.
Bobisback 29 Oct, 2016 @ 6:14pm 
See the last link posted in the comments lol
[OUTATIME] 25 Oct, 2016 @ 9:23am 
I can't get the script working for me. Everytime I run the Programmable Block it says "Caught Exception during execution of script:Object reference not set to an instance of an object.".
Bobisback 1 Sep, 2016 @ 7:23pm 
Man I really need this script right now :( I will take a look at it and see if I can fix it.
Bobisback 24 Aug, 2016 @ 12:18pm 
@chuck No that post is from over a year ago. The patch that broke this script is 1.144 that is talking about patch 1.091. If you look at the current code for hte MoveIt script the line that is breaking is "GridTerminalSystem.GetBlockGroups(allGroups);" which is the preposed solution to your thread. I think they are two different issues.
LordF84 24 Aug, 2016 @ 5:29am 
Maybe someone in the forum knows how restore the script
Chuck 23 Aug, 2016 @ 9:57am 
The problem and it's solution is described here
http://forum.keenswh.com/threads/1-091-program-block-issue-after-patch.7364676/
But it's all gibberish to me.
I'm sure that over the long term there will be another solution to these problems. Its unfortunate to say the least. Does anyone know of any other scripts that allow us to directly set parameters on lights?
LordF84 22 Aug, 2016 @ 1:55am 
No one will respond....the script was abandoned months ago....could someone that knows script languages help?
Tiger 20 Aug, 2016 @ 4:38pm 
Broken. No definition for "Block"
Bobisback 20 Aug, 2016 @ 1:36pm 
Ya it is really nice, I had to do it manually with timer blocks since this one is not working :(
Chuck 20 Aug, 2016 @ 4:27am 
Well, Keen broke all scripts again. I sincerely hope this one is updated. It's one of my go-to's for everyday usage. I don't think there is any other script that does what it does.
Bobisback 18 Aug, 2016 @ 9:36pm 
This now does not work in the stable branch. Something about IMyBlockGroup not having Blocks.
Mycroft Groks 9 Aug, 2016 @ 7:02pm 
I can confirm it does not work in DEV mode
Juggernaut 4 Aug, 2016 @ 11:21am 
I really hope someone can tell me why a +distance on a rotor makes it zip there instantaneously....I'm trying to make a crane using this and I've blown the thing up a few times because the function will yank the whole structure instead of transitioning at speed.