Age of Wonders III

Age of Wonders III

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No End Game Magic
   
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1.627 MB
7 Oct, 2015 @ 3:41pm
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No End Game Magic

Description
So the end game so far is screwy and it gets worse as the end game goes on. ONLY t4 as far as the eye can see. Uber spells everywhere.
(uber annoying yes)

So this provides a very american health boost to this problem. You see, over here in the good old US of A, if we don't think someone should get something, we make it expensive. For example, as a country, we hate the Jones' family next door. Of course, we can't shoot them, so we simply hike their healthcare costs so that if they have an unfortunate accident with a weedwhacker, they would rather bleed out on the lawn then go to the doctor and put their great great grand children in slavery to debt. Anyways, that is what this mod does. It takes the t4 natural units and makes them prohibitively expensive.

t4 cost anywhere from 1600-1800 to build. Shadow stalkers cost 1000. Oh and I haven't forgotten sorcerers or druid summons either, and necromancers have been taken up a notch too! All natural t4 summons cost 1200 mana to summon. Do really want an eldritch horror or like 20 of those fancy floating smurf warriors? Oh and end game spells too! Their costs per turn in upkeep have gone to anywhere from 180-240 mana per turn. And while I was at it, the cost for ultimate spells is 1500.
19 Comments
Star-X 29 Aug, 2017 @ 9:34pm 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1123571727&searchtext=

Figured I'd post it now, as I can always patch it up later if it fails to work.
Star-X 29 Aug, 2017 @ 8:57pm 
Also, to note, I haven't bothered with ultimate spells for this variant. Quite frankly THEY'RE not the issue. Plus, I'm 99% sure those are all done already.
Star-X 29 Aug, 2017 @ 8:55pm 
Scratch that, I did more looking. This isn't a very thoroughly developed mod. Tons of entries that should've been filled, well...haven't been. I'm in the process of creating an upgraded version of this that goes far enough to cover every class, race, dwelling, specialization, and random spell with regards to T4 units. It also changes every T3 unit that can change into a T4 unit by removing the evolving ability from the offending units, PLUS also blocking random summon spells from "accidentally" spawning a t4 unit for much cheaper than normal.

It was not easy, as everything in the base game is HORRIBLY organized, and the two expacs sort things quite differently, but I'm pretty sure I got em all. After some personal testing is done, I'll let you guys try it out.
Star-X 29 Aug, 2017 @ 7:24pm 
I see what's wrong. This was made pre-Eternal Lords. That's why all of the T4 units introduced in that expac are so damn cheap.

Don't mind me, gonna make a mod that fixes that.
Star-X 29 Aug, 2017 @ 6:45pm 
Only partially seems to work now. Summoning t4 units only needs 200 mana and something like 30 mana per turn. Could something else be mucking with the prices in the load order?
Lamecius (lulu) 13 May, 2017 @ 5:03am 
So... players who function with one Capital and everything else a vassal city will be rolling in cash end game and can spam thee expensive T4 units?? lol
liosalpha 15 Apr, 2016 @ 12:37pm 
Allsp you missed the obsidian dragon spell, it was a reward from a treasure location.
liosalpha 12 Apr, 2016 @ 10:23am 
Im not sure if its due to this mod but most of the raoming armies in my game are having 3 to 4 tier IV units in them... its becoming unbeatable. XD
Kris Magi 7 Feb, 2016 @ 6:09am 
I have just finished a gigantic map with three teams on King. It was interesting until we hit the end game when T4 just completely wiped out any interest. I was playing druid and some of the comments about serpents are so true. One of the fun aspects of the game is taking an evolving T1 or T2 unit and levelling them up: the game should focus more on that as it rewards the thoughtful strategist. I am subscribing to the mod as it appears to resolve this specific issue .... so .... thank you for your time and expertise :)
Des 23 Oct, 2015 @ 1:52pm 
Probably the best mod on this site so far according to helping the game make more sense. As a necro only player i literally have to avoid fighting Theocrats. Why you ask? Well because way before i can do much about it i am spammed by those floating smite shrines x6. All they do is hover around and destroying my spirit weak armies. Since I always play king-emp and usually adventure mode i like turning my empire into a blighted lair and making my enemies face the prime evil. This helps thanks! :3