Space Engineers

Space Engineers

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[DX11/DX9] Transparent ( Invisible ) Armor Block
   
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Type: Mod
Mod category: Block
File Size
Posted
Updated
173.183 KB
10 Dec, 2015 @ 4:20am
10 Dec, 2015 @ 1:58pm
2 Change Notes ( view )

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[DX11/DX9] Transparent ( Invisible ) Armor Block

Description
Simple transparent (or invisible ) armor block, in both small and large versions!
Spawnable only in creative.
Works in DX11 and in DX9.
Doesn't cast shadows.
Has collision attached to it.
20 Comments
Bullet Force 20 Jul, 2020 @ 9:37am 
I have a made a version that fixes the issue (in the sbc file the large and small varieties both pointed to large for some reason).

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2172453698
Bullet Force 20 Jul, 2020 @ 8:28am 
Hi this mod doesn't seem to work with small ship blocks. When I try to place it on a small ship, it says unable to place Transparent block.
Klime 22 Feb, 2020 @ 6:49am 
Hi. Can I make a version of this mod that has no collisions. Will credit
Altenarian™ 8 Jun, 2017 @ 7:15pm 
Thank you so much for this mod
Najpoważniejszy Biznesmen  [author] 29 Dec, 2016 @ 11:03am 
Propably won't make any more changes to the mod, sorry
Dkz1181 27 Dec, 2016 @ 2:56pm 
would you be willing to make a bunch of these for all the block types but framed like a tank hell basically im kinda looking for transparent aluminium blocks to replace window panes so as to do away with doubling up windows to get rid of that alcove they create
Zelith Athis 25 Aug, 2016 @ 10:16pm 
This mod is going to make placing blocks that I don't want to touch anything so much better. Thanks a million!
JWA 7 Mar, 2016 @ 10:49pm 
Alright, that was more than I was hoping for. Thanks!
Najpoważniejszy Biznesmen  [author] 7 Mar, 2016 @ 1:29pm 
I think it should be possible, but you should look at devs tutorial to DX11 textures, as they are using quite unique way to make textures transparent ( check holographic console tutorial and files). If i remember right, the uncompiled models of in-game blocks can be found in dedicated server files or somewhere else in tools folder inside of games directory.

I think the best way to approach this is to download the holographic console files( or just subscribe to it and open the sbm), try to get your head around how alpha texture works in SE, and play with it in order to make some part of that console transparent ( some of the parts already are transparent, you can work with that to make whole part of console dissapear) . After that, you can check the wheels and suspension textures, and do the same thing with alpha channels. I couldn't do that, becouse armor blocks are splitted into 6 different texture files, and i had hard time trying to get this to work.
Good luck!
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Najpoważniejszy Biznesmen  [author] 7 Mar, 2016 @ 1:28pm 
@JWA This mods works by shrinking the visible model of a block to size so small, it cannot be seen, while still maintaining default collision model (1x1 cube), and setting no textures (it appears grey). I've tried several ways to do this, but i couldn't get my head around DX11 textures, as devs make terrible modding tutorials IMHO, and most of the tutorials found on the net are very much outdated. Some mods have uncompiled models inside their directory ( archives are found in something like in %appdata%/spaceengineers/mods ), and by uncompiled i mean they are saved in format that you can open in any modelling software (those models are later compiled with speficic program and settings to create .mwm model used by game) and see how are they made.

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