Space Engineers

Space Engineers

820 ratings
Light Block Improvements - easy control panel access
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Type: Mod
Mod category: Block
File Size
Posted
Updated
3.744 MB
18 Jan, 2016 @ 6:43pm
26 Oct, 2019 @ 3:57pm
14 Change Notes ( view )

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Light Block Improvements - easy control panel access

In 1 collection by Digi
Digi's Space Engineers mods
50 items
Description
This mod does the following things:
- Adds control panel access points on the interior lights, corner lights and spotlights' models.
- Slightly improved models on interior lights, corner lights and spotlights.
- Changes the light falloff minimal value from 1 to 0.5 and intensity from 1 to 0.5.
- Bulb/reflector/glass is painted with the light color, even when turned off.
- Removing mod will not remove any lights, but they will get their vanilla model back of course.


NOTE: Weird game behavior regarding unownable blocks
If you don't directly own any blocks on a grid you can't access unownable blocks (lights, thrusters, etc).
Even if all other blocks are shared with you (or shared with all) you still can't access unownable blocks until you own at least 1 block on the grid.
This behavior is not caused by this mod (or any mod).


Old smallship interior light note:
The game added smallship interior lights but this mod added them prior to that with a different ID.
This mod automatically replaces its old smallship light with the vanilla one for all grids pasted in the world with this mod enabled.
If you've never used the mod before, then you can ignore this note :P


mod io?
Please read[gist.github.com]
178 Comments
Digi  [author] 6 Jun, 2023 @ 6:15pm 
Not practical from what I've tried in the past: point lights don't support any sort of shadows, only spotlights (which are up to 179deg wide and the shadow gets quite low res at such wide angle)
The issue back then with spotlights was they completely turned off when it reached a max of 6 (IIRC) at one time and the ones that turned off was seemingly random, causing heavy flickering.
They've since tweaked spotlights to only turn off their shadow casting at that small limit, leaving the projected lights (with bleed) at a higher limit (but still waaay lower than point lights), which would most likely still cause some odd light beaming through.

Point lights are at least consistent so you can design the lighting around knowing that it does bleed through, which is why I guess keen added those unrealistic settings like offset and falloff.
Josh Houghton 6 Jun, 2023 @ 8:07am 
Is there any way to fix the issue of light bleeding through walls - this is not an issue with the mod, but with the base game. I'm desperately trying to find a mod that resolves this!
[⦿] Kauz 4 May, 2023 @ 8:26am 
Please update for new interior light
Digi  [author] 11 Oct, 2022 @ 9:16am 
That seems rather pointless, players can already see what mods the server has and a re-upload would obscure it instead, alongside other downsides like scattering content, ratings, comments, etc...

You can make an empty mod (needs just a Data folder, no files) and publish that, then in the workshop page you can add mods as dependencies which will download them automatically when you add that empty mod to your server, it will also serve as a way to link players the list of mods it uses.
MadmanMac 10 Oct, 2022 @ 11:56pm 
wil be added to a group listing so that players in the server have it all in one place should they want to look at the mod list, noone will be changing anything or modifying anything with the mod in any fashion at all. Its just my understanding that when using a mod on a public server its required to ask permission from the author and one of our lads mentioned i needed to get perms from authors of any mod I wanted to use in the station, which, is what I am doing :]
Digi  [author] 9 Oct, 2022 @ 6:09am 
why would you need to re-upload it to use it tho?
MadmanMac 9 Oct, 2022 @ 5:07am 
I use this mod in all my solo stuff, honestly I dont know how I built large bases without it, which brings me to my question... Im hoping to use this in a nexus hub me n my buddies are setting up, would like to ask you for permission to reup privately and with all due mentions and links back, will that be ok ? Id even like to extend that if allowed to all of the instances so that our users can also benefit from this QOL mod as much as I have :steamthumbsup:
<†>Baigle1<†>™ 24 Apr, 2022 @ 9:49am 
Must-have mod.

I feel like this is one of those mods that should have been added in the vanilla game years ago.
Digi  [author] 19 Mar, 2022 @ 4:19am 
I replied to you in buildinfo, please don't spam the same message in multiple mods. It's also not a problem with the mods, you're using them weird :P
EMERL 18 Mar, 2022 @ 9:22pm 
Ok I encountered a strange problem. I generally play offline since my internet source is crappy, so I had to manually copy my mods into a folder, so this one is called 603906728 by default. for some reason when the folder for the mod is named 603906728, my game can't load a world with it enabled, it can make new ones but not load them, but by changing the folder's name to Light Block Improvements - easy control panel access, I can load up saves with it enabled