Space Engineers

Space Engineers

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Rotorless Graphical Radar
   
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6 febr. 2016 la 15:26
8 febr. 2016 la 6:18
3 jurnale de actualizare ( vizionare )

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Rotorless Graphical Radar

Descriere
This is an InGame Programming Script.
You only need:

1 Timer Block
1 Programming Block
1 LCD / Text Panel
1 Remote Control Block
(1 Power source, obviously)

1) Put the script in the programming block
2) Put the programming block in the timer
3) Put the timer in the timer so it triggers itself with TriggerNow and thereby loops
4) Trigger the timer
5) ???
6) Profit!

Edit the script to change settings such as range, and RPM, and set correct block names. If the script can't find the correct block names, it just randomly grabs what it needs from the grid, so it might mess up your other lcd's if you have any and it can't find "Text panel".

Since it doesn't use sensors, it can unfortunately not detect life forms. Use my old version for that: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=614618032

A big thank you to Skleroz for the help with migrating away from rotors.

Update 1.1:
- I added a refresh rate limit setting to save computing resources and to hopefully fix Script Complexity Errors. Let me know if this worked.

Update 1.2:
- I added an option to change scanning range while it runs, with arguments "increase" and "decrease". The step range is 100m by default, but can be changed in the script.

Discuții populare Vezi toate (3)
8
15 sept. 2021 la 4:29
point 5. of installation guide
BlackRedDead
1
18 mai 2019 la 21:47
compilation errors much?
Vaqxai
0
15 mai 2016 la 16:36
tutorial deutsch
gogo
175 comentarii
killer_klown94 23 mai 2024 la 18:43 
piece of junk
MrFox 29 oct. 2018 la 14:59 
There is a "Beacon" that replaces this in a way
LilOrphanEvie 28 mart. 2018 la 22:37 
This script is long-dead, look up 3D lidar instead
degebs 28 mart. 2018 la 12:50 
does not work for me
Thermodynamic Bag Chaser 14 mart. 2018 la 18:04 
@Helios
i have this same problem.
Vaqxai 15 aug. 2017 la 4:42 
this program has compilation errors
remethep 29 iul. 2017 la 4:27 
I hope this get's a fix.It's basically exactly what I want atm. :)
remethep 29 iul. 2017 la 4:23 
I would love to see this updated! :)
MrFox 19 iun. 2017 la 5:09 
heres an Idea for you! why not tru to read the "bool CollisionAvoidance" to atleast show things?
The control block does have bool CollisionAvoidance to say "HEY theres an object there, i need to go around it!" give it a try u never know :3
Or how about a Antenna to find them, they do have a list of actions(like finding other ships n such) and they have a VERY NICE 50km range. if a Antenna sees another grid, it will post the terminal in the K menu, even if it has no acess to it :3