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So the problem with Only Mod Civs is that is deletes everything associated with the base game civs including necessary code that many modded civs use.
For instance the EarthK UA is reduced hapiness per city with I took from India's more unhapiness per city. 2 extra spies comes from England's UA. Tourism output from Brazil's UA.
If you want to leave out base game civs you should just manually put modded civs in thier place when you are setting up the game.
So thats the oddest thing that made it crash XD but now you know, hope you can make a fix for that!