XCOM 2
Оцінок: 1,830
Long War Laser Pack
2
   
Нагородити
До улюбленого
В улюблених
Прибрати
Розмір файлу
Додано
Оновлено
331.554 MB
28 черв. 2016 о 14:07
22 серп. 2016 о 19:38

Підпишіться, аби завантажити
Long War Laser Pack

Опис
By Pavonis Interactive
http://www.pavonisinteractive.com

To play:
Check the LW_LaserPack mod in the launcher.

This mod adds a pulsed laser tier of weaponry, situated between Magnetic and Beam (Plasma) weapons on the tech tree. They generally do one additional point of damage relative to Magentic weapons, or a 50% chance of one point of damage more for laser pistols.

The basic Pulse Laser technology requires having researched Elerium technology to unlock. Advanced Pulse Lasers requires basic Pulse Laser technology to unlock. Plasma (Beam) weapons now require Advanced Pulse Lasers technology to unlock. This will have the effect of delaying plasma tier weapons because of extra research time, but the resource cost for developing lasers is comparable to magnetic weapons, so you may able to field the lasers somewhat sooner.

This includes a Pulse Laser SMG, the Pulse Stengun, which will only be playable if you also have Long War Studios' SMG mod installed.

---------------------------------------------------
----------------- CREDITS --------------------
---------------------------------------------------

Lead Artist: Chris "CapnBubs" Mansell -- Twitter: @CapnBubs
Contributing Artist: Robert Bakos
2D Artist: Dana Henderson -- http://www.danaillustration.com/
Concept Artist: James C.L. Karlson
Programming: Rachel Norman
Design Lead: John Lumpkin

-----------------------------------------------------
----------------PERMISSIONS------------------
-----------------------------------------------------

Free for noncommercial use: Modders are free to incorporate any code or other assets from this mod in their own, provided credit is given to Long War Studios in the appropriate places in mod releases.

-----------------------------------------------------
--------------- COMPATIBILITY ---------------
-----------------------------------------------------

This mod does not override any base-game classes.

-----------------------------------------------------
----------- TROUBLESHOOTING ------------
-----------------------------------------------------

If you are having trouble with this mod, you can exit the game and REGENERATE YOUR INIs by deleting all files in C:\Users\John\Documents\My Games\XCOM2\XComGame\Config (you can leave XComEngine.ini to maintain your options settings).

XCOM2 Mod Troubleshooting Guide
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=625230005

DO NOT LOAD THIS MOD WITH LONG WAR 2. Its features are already incorporated.
Популярні обговорення Переглянути всі (6)
4
5 серп. 2016 о 3:31
Laser shotgun has 0 crit
!?!
3
23 серп. 2017 о 13:34
Balanced Finite Items
andbruu
2
16 серп. 2016 о 18:37
Laser Gun Tier Replacement Bug
Juravis
Коментарів: 247
Dragon32 23 квіт. 2022 о 17:27 
@Gibbanator
Are you trying to run this with WotC?
Gibbanator 23 квіт. 2022 о 17:07 
ps if I delete the config files that I get an error saying can not find a file from that area. Thank God I saved them and put them back.
Gibbanator 23 квіт. 2022 о 17:05 
Game runs fine until I turn this mod on than it sits in not responding mode and does not come out of it or starts game.
Dragon32 7 верес. 2021 о 4:27 
@Icicle_AI
I think it's safe to say no.
Icicle_Ai 6 верес. 2021 о 20:58 
will this be updated for wotc, with faction weapons like ripjacks, bullpups, rifles, gauntlets, and autopistols?
Bullet 24 лют. 2021 о 9:01 
read desc @turbobatoza they are between plasma and magnet
Anytorp 10 лют. 2021 о 7:12 
are these after the plasma weapons?
Captain Trout 26 лип. 2020 о 5:15 
NStriker, I love you
Amateur Linux Gamer 13 верес. 2017 о 21:26 
NStriker++