RimWorld

RimWorld

3,841 ratings
Rimsenal - Core
37
15
45
4
14
5
19
3
11
4
2
7
3
4
2
3
3
2
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
10.122 MB
16 Jul, 2016 @ 4:20pm
28 Jun @ 8:23pm
153 Change Notes ( view )

Subscribe to download
Rimsenal - Core

In 1 collection by 삼치구이/CeroForGrill
Rimsenal Pack
16 items
Description
*READ FIRST: Rimsenal is compatible with CE(Thank you N7Huntsman!) you damn illiterate monkies. And don't ask me about conflicts with CE.

[www.buymeacoffee.com]



Don't you think the number of ways to kill each other is too limited? I mean, grab a charge rifle is our best bet to use when we kill someone. Oh, don't get me wrong. It's not mean to charge rifles are bad. It's just... There are situations when it's not enough.

Let's think about this, new orbital traders are arriving in this world recently. Their catalog looks interesting. Shiny new technologies, some advanced equipment, and, yes, a whole bunch of new weapons.

Well then... How about introducing the latest trend of killing on this remote planet?

Doesn't this sound like a killing idea?




The Rimsenal core pack is designed to increase the tactical diversity of Rimworld and provide richer late-stage combat content. Each four-themed weaponry has its own unique characteristics and promises a wider tactical experience.

Extended Weapons System: Welcome to four interstellar companies and their new technologies. A unique range of weapons and equipment awaits you, such as the Seo-Li shard rifle pouring out crystalline shards like a hailstorm and the Fafnir siege shotgun spewing armor-piercing bullets that can pierce thick mechanoid armor.

New tactical approaches: Use any means available. Grab modular weapons to get your best ready and get into battle. Fire smoke launcher to avoid enemy fire, and take the enemies out of the cover with microwave weapons. If there are a lot of options, there are many ways to kill.

Balanced performance: The equipment of the Rimsenal is not superior to the vanilla equipment. Vanilla's charge rifle is still a great and versatile option. No weapon on the Rimsenal is perfect. Everything has its own pros and cons. Use appropriate equipment depending on your enemy. Using the wrong weapon against the wrong enemy is a shortcut to total disaster.
















Ludeon page: https://ludeon.com/forums/index.php?topic=11160.0
More info: https://docs.google.com/document/d/1WUAjRYfXyT-Gz-xD3eth56UbzZ--S8HdtK782jFnKqw/
Changelog: https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/725947920/4737210531945573748/
Popular Discussions View All (28)
66
6 hours ago
PINNED: Update suggestion and progress poll
삼치구이/CeroForGrill
19
12 Jun @ 5:08am
PINNED: What's New
삼치구이/CeroForGrill
1
6 Dec, 2022 @ 8:02am
Errors since new Rimsenal Update 27.11
GigaTry
1,119 Comments
Rex705 12 Jul @ 11:50am 
Would be cool if these were factions
kimchi soup 11 Jul @ 2:51pm 
alert alert we need update!
Phoenix Star 3 Jul @ 10:43am 
While it might be a lot to ask as you probably have a lot to do, is there any chance in a future update of Boots and Gloves for each manufacturer? Aside from more bonuses, mostly because my colonists seem to have issues with losing those specific parts even with a full set of armor.

Yeah, aware it's a problem on my side not outfitting them with bionics but well ... anyway, excellent mod and hope it'll be around for 1.6!
dude like WTF 30 Jun @ 9:48pm 
How does the assault armor short range emp grenade launcher and the artillery armor mortar work?
VMSC777 28 Jun @ 10:45pm 
Thank you for making this mod. Had it permanently loaded since it was released. Not sure if mentioned anywhere, but any possibility of ever releasing vehicles? The quality and art style would go hard.
Azerbaijan_Technology 28 Jun @ 8:33pm 
I don't even mean the oldest texture, like the current ingame texture looks considerable worse than the ones on this exact steam page, I don't get it.
Azerbaijan_Technology 28 Jun @ 8:25pm 
Do you have a version with older textures? The move to conform with the base game's non existent art style by removing all detail is not my cup of tea.
삼치구이/CeroForGrill  [author] 28 Jun @ 8:23pm 
2025/06/29
- Table textures updated
삼치구이/CeroForGrill  [author] 28 Jun @ 6:10am 
2025/06/28
- Some xml fixes.
- Now, the modular system is also applied to the Graydale helmets (for 1.6).
SAMUKETTO 28 Jun @ 1:13am 
ey buddies, can u add compatibility with Vanilla Expanded Framework? LOVE ALL YOUR WORK