Starbound

Starbound

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End-game (final tier) Armour
   
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155.292 KB
24. juli 2016 kl. 2:25
25. juli 2016 kl. 1:06
2 ændringsbemærkninger ( vis )

Abonner for at downloade
End-game (final tier) Armour

Beskrivelse
This mod brings some 'end-game' armour for those (like myself) who need something beyond tier 6.
Not intended to be massively balanced, but not too overpowered.
Stats are in the images above.

Headset is crafted at the separator replicator, chestplate at the accelerator replicator, and leggings at the manipulator replicator. They all cost the following each:
- 100 Solarium Star
- 25 Diamond (changed from 50 in latest update)
- 200 Refined Ferozim
- 200 Refined Violium
- 200 Refined Aegisalt

Feel free to leave any suggestions and/or inform me of bugs that you find.

As oskar_cupcake pointed out, you can spawn these items in with /admin if you wish: (make sure your cursor is on you)
Helmet = /spawnitem praelatushead
Chestplate = /spawnitem praelatuschest
Leggings = /spawnitem praelatuspants

You are allowed to unpack the mod files, but you may not redistribute the original .pak, the unpacked files, or any repacked files to a public repository- even if credit is given. (Giving your custom version to friends is totally fine)
These are only guidelines that take place, that do not apply if I give you permission.
51 kommentarer
IndianaJoe4323 28. okt. 2019 kl. 12:59 
we're in the endgame now.
OrdinaryOnigiri 30. juli 2017 kl. 1:17 
One minor suggestion: If you look closely in the opening sequence, the lady giving the speech actually has a unique uniform with shoulderpads; You might consider doing similar with this set, so that it stands out from the uniform you get at the beginning of the game and feels more like something a Max-Ranking Protector would have.
Ruanyzinha 5. juli 2017 kl. 15:24 
*Dowload the mod* WOW! SO OP!!! - *Uses it as cosmetic* :v
Abigail Ambidextrous 20. juni 2017 kl. 16:06 
how about adding praelatus weapons?
like swords to match protectorate style
if i EVER mod, the first thing im gonna make is CUSTOM protectorate armour and weapons all balanced(ish) like this also how about a new ship u buy at license shop? also i dont mind u copied the protectorate stuff from intro
ik its alot but know i loved mod :steamhappy:
King Kazma 15. mar. 2017 kl. 11:49 
nice mod i find the armor well ballanced:fhappy:
tukib  [ophavsmand] 6. mar. 2017 kl. 21:00 
I'm fine as long as you don't name the armour praelatus, or having the same-ish concept. I'm sure others will agree with me with this: it's ok to unpack other people's mod files if you want to learn how to mod, as long as you don't upload an obvious copy.

An FU-version of this sounds interesting, I'd like to see it once you're done. (I may even link it here if that's ok with you)
Machara 6. mar. 2017 kl. 12:00 
Thanks Tukib.
I updated my copy of the mod according to my vision, exclusing set boni and more broad set of ingredients for now.
Would it be an issue if I posted a variation of your mod once/if i have progressed more?
I'd of course reference yours as the idea and basis, but it would be more adequate and requiring FU.
tukib  [ophavsmand] 6. mar. 2017 kl. 10:04 
@Machara
Hey there, yes you can unpack this mod. This mod wasn't really designed for balance with frackin universe, and I do not have a lot of time to update it.
Follow this guide to unpack the mod.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=745239455

Recipes can be modified in .recipe files, the actual item data is stored in .chest, .head, and .legs.
I forgot how the multipliers work, but you should be able to figure something out if you unpack the base game files and look for other types of armour.
Machara 5. mar. 2017 kl. 13:58 
Hey there.

I think this armor needs balancing.
1) too much damage, not enough armor. there is armor in Frackin' Universe with more armor.
2) i find that this armor should have other benificial attributes, such as set boni - for instance heat and poison resist.
3) each armor piece has the same values - it should be different and more in line with other armor in this game:
the chest piece needs more materials but also gives more boni.
4) while grind is necessary for end-game items, it is too much mindless grinding. I would appreciate
it needing a wider variety of ingredients, some of which may be hard to find.

What do you think?

A question:
Can I manually edit this mod locally, for instance increase armor from 72 to 90?
If so, how?
Runcho Engi 11. jan. 2017 kl. 12:26 
How to get armor by exploits
1. Get a mod with an expensive item that is very easy to get
2. Gather alot of the item and sell it all
3. Get a mod with an ore shop for all your meterials