RimWorld

RimWorld

320 ratings
PetFollow
   
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173.774 KB
15 Aug, 2016 @ 5:17pm
2 Sep, 2016 @ 3:13pm
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PetFollow

Description
Are you annoyed that your trained pets follow their masters everywhere they go in dangerous situations?
Do your pets get killed by friendly fire and drives your colonist crazy and into berserk?

Better control your pets!

With this mod, you are able to designate trained pets if they should follow their master if they are drafted and/or on a hunt.
Pets wont waste usefull hauling time with wandering in front of their masters gun anymore.

Even if your pet handler is going to tame a dangerous animal, already trained pets can be designated to follow their master and defend him.


Only pets who are trained ( Obedience trained ) and have a master can be assigned.

There are three ways to set these options to pets. ( As shown in the screenshots )
1. By selecting the pet itself.
2. By the Architect -> Order menu
3. By animal tab

This mod is compatible with Fluffy's Animal Tab
You just need to ensure to load his Animal Tab Mod after PetFollow in the Modorder menu (Big thanks to Fluffy to make this possible)

No issues with other mods known (except ones that modify the animal tab (except Fluffy´s Animal Tab). See below)
The animal tab is only optional and not necessary, cause you have 3 options to designate your pets.
If you have another mod which alters the animal tab, you can define by mod order which animal tab you want.

For more information and older versions, see the official Forum
https://ludeon.com/forums/index.php?topic=24422.msg250656#msg250656
117 Comments
Chromium 30 Oct, 2024 @ 5:51am 
No! Leave it to rest in peace.
Copleysus 20 Jul, 2024 @ 11:02am 
update pls
stellar_kitty 16 Mar, 2024 @ 9:36am 
Is there any way to see the code on GitHub? If it’s only in xml, I’d try to update it
TheVillain 30 Aug, 2022 @ 11:13am 
While I understand this function is now in the base game, having a button to quickly summon/dismiss a draft following animal would be awesome.

Digging through animal tabs mid fight is not ideal.
is this updated?
Dustreaper 31 Aug, 2020 @ 11:53am 
idk from modding experience.Rather have less mods then more.Might conflict more otherwise.

But don't know anything how rimworld does it but seems to be extremely robust.
tf.take 31 Aug, 2020 @ 11:26am 
friendly fire tweaks, why do you go to a pet mod for it
tf.take 31 Aug, 2020 @ 11:26am 
V there is a mod to get rid of friendly fire??
Dustreaper 5 Apr, 2020 @ 11:00am 
Well friendly fire is still in the game so i want this mod for that update please.
ScrambieBambie 8 Dec, 2018 @ 10:32pm 
ITS IN BASE GAME NOW
Read before asking for update.