Stellaris

Stellaris

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Sins of the Prophets: Stellaris
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1.546 GB
24. aug. 2016 kl. 22:43
19. okt. 2024 kl. 23:00
87 ændringsbemærkninger ( vis )

Abonner for at downloade
Sins of the Prophets: Stellaris

Beskrivelse
Sins of the Prophets: Stellaris v0.4.0

Compatible with 3.13.*

Come join our Discord: https://discord.gg/9durxEz

Sins of a Solar Empire's best Halo mod has come to Stellaris!

Sins of the Prophets is an award winning and critically acclaimed mod for Sins of a Solar Empire: Rebellion. Swarms of fan requests to port the mod to Stellaris has lead to what you're about to experience!

We've brought our high quality ships and structures from the main mod on SoaSE over to Stellaris to allow you the chance to act out all your Halo space empire building fantasies! In addition, we've partnered with lossaa of Halo Universe Human Species and Halo Covenant Species to bring you UNSC style human portraits and cities plus portraits of multiple Covenant client races, with Geoffers747 from the Halo UNSC Overhaul mod to bring you a complete UNSC namelist, with Winters from Halo Emblems to give you access to a great selection of emblems, as well as with Trace Projectile of Trace's Empire Customization to bring you Covenant and Sangheili cityscapes! A big thank you goes out to Fal' Soram, who set up the engine trails for many of our vanilla UNSC units, and taught us how to do so for the future.

If you enjoy playing with our ships in Stellaris, but desire a more visceral combat experience please come take a look at the primary mod on Sins of a Solar Empire: Rebellion at http://www.moddb.com/mods/halo-sins-of-the-prophets

Some Covenant assets have been created in a partnership with Homefront, a Homeworld 2 Halo mod: http://www.moddb.com/mods/halo-homefront/

Features native support for "Aesthetic Cinematic Gameplay", "Planetary Assault Army & Ship", "Space Combat Expanded" (Carrier/Dreadnought), and "Stellar Expansion - Voidcraft".

For a version to use with achievements and ironman mode, please see: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1431928288

For compatibility with "New Ship Classes & More" please get this patch in addition to this mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=840482374

For compatibility with "Realistic Ships" please get this patch in addition to this mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1437630372

For compatibility when using "Real Space - System Scale" and "Gigastructural Engineering" at the same time please get this patch in addition to this mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2465565751

For compatibility with any mod that changes the default Humanoid portrait group please get this patch in addition to this mod:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1422287488

UNSC models:
Construction ship: Scholte
Science ship: Winter
Colony ship: Phoenix
Transport ship: Phoenix Refit
Corvette: Paris
Frigate: Charon
Destroyer: Halberd
Cruiser: Marathon
Battleship: Valiant
Titan: Infinity
Colossus: Artemis
Juggernaut: Thanatos
Mega Shipyard: Titan Factory
Fighter: C712 Longsword
Bomber: C709 Longsword

Covenant models:
Construction ship: DRA
Science ship: DAS
Colony ship: ACD
Transport ship: DSC
Corvette/Frigate: CAR
Destroyer: CPV
Cruiser: CCS
Battleship: ORS
Titan: Esgem-pattern CAS
Colossus: DOS
Juggernaut: OSS
Mega Shipyard: Unyielding Hierophant
Fighter: Type-27 Banshee (aka. Space Banshee)
Bomber: Seraph

Do not redistribute without permission.
Populære diskussioner Vis alle (20)
155
17. juni kl. 17:10
FASTGJORT: Bug Reports
Unikraken
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29. dec. 2023 kl. 7:38
FASTGJORT: Frequently Asked Questions
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71
5. feb. 2024 kl. 5:34
General Feedback and Discussion
Unikraken
2.819 kommentarer
SVaughan 14. juli kl. 0:35 
Hey to those coming here about the biological ships problem for the first time, this fix still seems to work!

"Merryfield May 12 @ 2:39pm
Hey I figured out how to make the ships work as mechanical, rather than as biological.

If you go to where your computer stores this mod, "C:\Program Files (x86)\Steam\steamapps\workshop\content\281990\751394361\common\graphical_culture" for me, then open up the text doc.

For each ship set (unsc_01, cov_01, sangheili_01), create a new line between "fallback = ..." and "has_city_graphics" (Sangheili doesn't have the "city_graphics" line, but I ignored it so dunno if it works). Then copy & paste the following:

ship_kinds = {
default_ship
space_amoeba
tiyanki
voidworm
cutholoid
crystalline_entity
}

Finally save the doc, and hopefully should work. Also kinda user beware, editing game files could mess stuff up, so be careful. Still, if stuff does go wrong, then I think "verify file integrity" ought to fix whatever has happened."
Echo Sage 14. juli kl. 0:31 
Does anyone have a clue as to not have everything under biological, tech is effected along with I cant even build most types of ships aside from 2 types.
DocHolliday 12. juli kl. 19:42 
please return the Charon frigate model if this ever gets updated to 4.0. Thanks regardless, this was an amazing mod!
vestofsteel 8. juli kl. 19:08 
Just found that out myself. It's playable, but jank.
Daepapa 8. juli kl. 7:39 
Basically useless with 4.0, everything's classified as biological
SVaughan 3. juli kl. 13:51 
They don't really monitor Steam. Join their Discord and ask there. The link in the mod description still works.
KevLead0X 3. juli kl. 11:27 
Hi, I hope my question doesn't bother you. To join the team and keep this great mod running, what do you need?
Moon.exe 3. juli kl. 1:29 
no i dont think i will
SVaughan 30. juni kl. 2:47 
Maybe read previous comments before demanding an update...smdh.
Moon.exe 30. juni kl. 2:28 
update when !!!!!!!!!