Starbound

Starbound

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Melee Weapon Types (Longswords and more) now findable!
   
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4 Sep, 2016 @ 1:41pm
24 Sep, 2016 @ 9:13pm
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Melee Weapon Types (Longswords and more) now findable!

In 1 collection by [ILL]AimlessimpOrcarated
Aimless'starbound collection
162 items
Description
Please use the version here https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=951358160 as i cant fix the mod my self.




Quick Fix. Any combined weapons via the weapon fusion station should work fine now. It was a simple fix sorry for the problem.

New TYPE the Scythe and Lance! The lance is a 1-handed spear than can be used with a sheild(this is SPARTA!),
The Scythe has 2 swings, downward slash and a sidewaysslash/pull. Note the second swing looks weird as i am not that great of a spriterbut the damage area works corretly.
Next Type will be Greatswords. They will have a charge attackas the main swing.

Added in the chance to find a common, uncommon, and rare versions of the following list:
"rapier"
"longsword"
"lance"
They use the random generated broadswords partsfor now and yes i will make some custom ones just for this mod too.tho that migth be way later in the future. The lances use the spear random parts for generation. (for now)

Currently the Types are:
"longsword" - A 1-handed version of the 2-hand "broadsword" swing.
"rapier" - 3 step attack stab-slash-stab and can be rotated.
"lance" - 1-handed spear stabing. the stab cannot be rotated nor can you turn while doing so.
"scythe - 2 swings one overhead and the second a pull like swing. (yes the second swing is crapy looking but i will try to fix it when it is not making me mad)

To use any of my example weapons ingame please use "/spawnitem" and then the item name from the list. Without quotes.
The example weapon list to be tested ingame to see what it looks and feels like are:
"elementalsword", "commonlongsword", "uncommonlongsword", "rarelongsword"
"elementalrapier", "commonrapier", "uncommonrapier", "rarerapier"
"bloodlance", "commonlance", "uncommonlance", "rarelance" Note: the blood lance's sound is missing for some reason but the others work fine.
"bloodscythe" Note: there is no random generated scythes yet as they are hard to make and would take too much time.

The steps to use my mod are simple.
1: Subscribe or Download, which ever you prefer.
2: Create an new "<weapon name>.activeitem" or edit an existing one by using the How to create your own weapon bit bellow.
3: Tell others to do step 1 or else the items using my mod will not work for them.

To create your own weapon from the type list simply open the weaponfile "<weapon name>.activeitem" and change the lines to the ones below.

"category" : "longsword", "rapier", "lance", or "scythe"

"twoHanded" : false, - for the rapier, longsword and lance. true - for the scythe
the "itemTags" can have "longsword" in the list or any of the other weapon types if you wish but you do not need to.
the "animation" line must contain any from the list below;
"animation" : "/items/active/weapons/melee/longsword/combolongsword.animation",
"animation" : "/items/active/weapons/melee/rapier/comborapier.animation",
"animation" : "/items/active/weapons/melee/lance/lance.animation",
"animation" : "/items/active/weapons/melee/scythe/scythe.animation",

the "primaryAbilityType" must contain one of the following from the list bellow to its corosponding weapon type;
"longsword" - "primaryAbilityType" : "longswordcombo",
"rapier" - "primaryAbilityType" : "rapiercombo",
"lance" - "primaryAbilityType" : "lancestab",
"scyther" - "primaryAbilityType" : scythecombo",

That should be it. If you still need help making any weapons from the types in this mod please don' t dwadle and just ask.

IMPORTANT
No you do not need to extract this mod and place in yours. You should just have to change the lines above like I mentioned.
Oh and if your mod does use any of these parts you must have anyone who downloads your mod grab this one too.
If anyone tries to use your mod and they go to obtain any weapon that uses one of my files they will get a generic item.

Please do not take my hard work and pass it off as your own. You must get my permission to use my mod as part of
another mod without simply having others grab my mod.If you take any of my files from my mod to use as in your own mod without my permission.
That is not only stealing but it may also create problems for any othr modder that uses my mod, or player for that mater, as directed above.

If you have any questions please feel free to post them.

If anyone has any sprites for the second swing for the scythes I would love to use them. I suck at spriting and any help would be awesome. And of course credit will be given where credit is due.

Link to the starbound forums version. http://community.playstarbound.com/threads/melee-weapon-types-longswords-and-more.123687/

Update 1.0.1 ~ Changed the name of the mod and fixed up the description.
Update 1.1.0 ~ Added "rapier" type and updated description.
Update 1.2.0 ~ Added in random gen longswords and rapiers - Updated description.
Update 1.3.0 ~ Added in scythes and lances. lance random gen - Updated description.
Update 1.3.1 ~ Quick fix for fused weapons via weapon fusion mod.
Popular Discussions View All (3)
7
6 Jul, 2018 @ 5:14am
Should i make the longsowrds rotatable like the shortswords?
[ILL]AimlessimpOrcarated
3
1 May, 2017 @ 8:40am
Probable reason for too many long swords, rapiers and lances.
Darkmega
0
7 Sep, 2016 @ 6:05am
The title logo was found here.....
[ILL]AimlessimpOrcarated
67 Comments
Azuli-Bluespots 10 Nov, 2023 @ 2:22pm 
Came here looking for scythes. Are these randomly generating or are they unique and spawning as loot anyway?
Spece 31 Oct, 2021 @ 6:18am 
do you guys have a avali themed solarium broadsword? im searching for one
[ILL]AimlessimpOrcarated  [author] 19 Oct, 2017 @ 1:55pm 
Please use Noremac_TC's version.
THE TRUTH HURTS 27 Jul, 2017 @ 3:53pm 
welp
Noremac_TC 22 Jul, 2017 @ 3:15pm 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=951358160 this fixes the spawn rates of longswords and rapiers
Altre 15 Jul, 2017 @ 8:49pm 
Anyone curious as to why your game won't launch with this, it's because Frackin Universe is using the same Uncommonrapier name. I just looked through the paks for every single mod that I have (quite a large number) and these two were the only mods that showed up in the search.
Any way we can get a fix from the author? I'd love to use your mod, but I've been unable to use it with Frackin.
Ω Spriggan Ω 15 Jul, 2017 @ 1:24pm 
Application: exception thrown, shutting down: (ItemException) Duplicate item name 'uncommonrapier' found
Zauberin Stardreamer 14 Jul, 2017 @ 1:43pm 
Uninstalled this mod due to excessive spawning of longswords and rapiers, two weapons that I consider to be worthless due to their disadvantages.
Noremac_TC 9 Jul, 2017 @ 6:20pm 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=951358160 i made a fix for the loot tables me and a friend just fyi i can take it down if you want but i thought id leave this here
[ILL]AimlessimpOrcarated  [author] 9 Jul, 2017 @ 6:22am 
Well to answer for the weapon fusion mod to help out the other mod, was the damage types. You have to have all damage styles not just the basic. Each one of the findable versions uses either the short or the broad sword damage types. But once fused via the weapon fusion mod it made them use a damage type that was not there. So to fix all I needed to do was make the Dagestan files for the rapier and such by copying and renaming to the needed name for the weapon type. If you need an example loon at the damage files and just read through the names. All I did was take the short sword file and rename it to rapier and did that for all the elements and then did the same for the the others using the original damage type the weapons used before the fusion. Lance used the spear ect. If you need any other help let me know.