Medieval Engineers

Medieval Engineers

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Containers and Accessories [0.7]
   
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Type: Mod
Mod category: block, modpack
Version: 0.7
File Size
Posted
Updated
37.866 MB
5 Sep, 2016 @ 6:06am
16 Feb, 2019 @ 10:43am
47 Change Notes ( view )

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Containers and Accessories [0.7]

Description
A selection of containers and accessories to help dress up your Medieval Engineers sets and add some variety and realism.

*** UPDATE Feb 14, 2019: 0.7 ready!
*** UPDATE May 21, 2018: Added beeswax candle, which burns cleaner & adds to your vigor
*** UPDATE Aug 25, 2017: Added signage & personal banner to pottery jar
*** UPDATE July 14, 2017: Added visual inventory to basket, crates, & bread peel.

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Donations always appreciated. Modding -- & maintaining mods -- is hard work!
PayPal[www.paypal.com]
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Right now I have the following in:

-- Wicker basket
-- Medieval book, openable & WRITEABLE! Leather-bound with metal clasp
-- Two "blankets" or cloths to put over the basket
-- Two wooden crates, one large and one small
-- A wooden bowl
-- Pottery plate, bowl, mug, and storage jar
-- A working portable candle / table light
-- Carving/table knife
-- Cooking/stirring spoon
-- Bread peel

The basket, crates, storage jar, candle, book, wooden bowl, and bread peel are all Survival-buildable. The basket, crates, and storage jar can hold inventory. They can be used just like the game's vanilla storage items. The basket & crates also use the visual inventory system, so you can see what they're holding. The basket, crates, and storage jar also have hollow collision models so that you can physically fill them up with items. It makes a really nice, if not terribly useful, look.

The book can be opened and closed realistically, and can be crafted in Survival from the spinning wheel. You can now write a sentence of text in it! BUT, if you put the book into inventory, the text disappears. I'm looking for a C# whiz who can write a script to make that text persistent.

The wooden bowl is taken from a SketchFab scan originally by MicroPasts of an actual bowl recovered from the 16th century Mary Rose shipwreck. The file I pulled is a low-poly version by John Fino: https://sketchfab.com/models/b747abc1a0db4d62bc2f9319177bac37

The candle is tied into the game's lighting system, so it can be turned on and off. I have set the light output to be low & local. And I have created a custom particle effect for it so that the flame looks really nice. It makes a great effect walking down dark hallways. There is also a beeswax variant, if you have the Advanced Beekeeping mod, which will burn cleaner & add to your vigor!

I have made all of the pottery items extremely fragile, just as they would have been in real life. One hit with an axe or club and they will break.* The plates, being flat, stack really nicely when in dynamic mode.

* All of the items in this mod are destructible. You can break them and they'll disappear. The M.E. Destruction Tool isn't working now (and never has for mods), so there is no way to show the items "breaking" when destroyed. You just hear the break sound, see the dust, and then a few seconds later the item disappears. When Keen fixes the tool, I'll add visible breaking to all the items.

*** Visit my Patreon page at: https://www.patreon.com/stori3D_past ***
102 Comments
martinj1h2 PC 17 Mar, 2021 @ 3:05am 
bin etwas begeistert über die Vielfalt die im Angebot ist.
Zuriel Wolfe 6 Feb, 2018 @ 11:59am 
using a book instead of an empty scoll to make a schematic was indeed what i had in mind.
and thank you for looking into that idea
STORI3D PAST Productions  [author] 6 Feb, 2018 @ 9:30am 
Hi Zuriel. I would love to be able to put books in the bookcase. But right now there is a problem with how mods can use the "whitelist" feature that lets only certain things be put into containers. If the devs are able to fix that, I will definitely add it. For your second question, do you mean you would like to use the Book as a schematic in the game? As something that can be used for research? That would be interesting! I should look at that.
Zuriel Wolfe 5 Feb, 2018 @ 10:28am 
i made 3 books and tried to put them in a smale crate after putting in a book by pressing F the book in the crate just switched with one from my inventory,

and i have 2 questions about the books
*first question; will it be possible in the future to put a book in the book case?
*second question; is it possible to make a book in to a blueprint
glubbfreund 16 Dec, 2017 @ 9:31am 
yes, I think it is not possible to use a tool this way. I found a solution for the persistent books - I think it should work if the developer answer in this and the linked thread: https://forum.keenswh.com/threads/scripting-example-in-0-6-1.7398945/
STORI3D PAST Productions  [author] 15 Dec, 2017 @ 1:10pm 
Hah! I don't hate that idea. But I don't think I can do interactions on it if it acts like a tool or weapon -- I don't think I could make it open/close, or have text. I could check though!
glubbfreund 15 Dec, 2017 @ 1:01pm 
I tried but it seems not possible. I created a C# script for the book and changed the name of every book to its EntityID after initialising. But it seems that every EntityComponent will be destroyed after gathering. Tools and Weapons are different - they stay alive all the time. Perhaps the book should be a tool? :)
glubbfreund 15 Dec, 2017 @ 4:22am 
I will try to realise this, but I cannot promise that it will work.
STORI3D PAST Productions  [author] 5 Dec, 2017 @ 8:55am 
Terrific! I'm glad. Now the next trick will be getting that text to stay with the book even when it is picked up and put into inventory. I am looking for a good scripter for that. :)
glubbfreund 5 Dec, 2017 @ 8:47am 
Awesome - it works! Thanks a lot!