RimWorld

RimWorld

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[A17] Kitchen Counter and other shelves
   
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18 Dec, 2016 @ 8:15am
24 May, 2017 @ 11:50am
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[A17] Kitchen Counter and other shelves

Description
Vanilla Rimworld changes the Equipment Rack (only holds weapons, apparel) to an all-purpose Shelf. You no longer neeeeed this mod to shelve all your things, but it was pointed out to me that it's still useful to have the different types of shelves which default to the intended categories as soon as they're placed, so A17 it is.

* "Kitchen counter": 2x1, holds foods. Art provided by Thundercraft!
* "Food cache": 1x1, holds foods. Art from CuproPanda's "CorePanda" mod.
* "Medicine cabinet": 1x1, holds medicine and drugs (but defaults to just medicine). Art from CuproPanda's "CorePanda" mod.
* "Small shelf": 1x1, holds anything. Art from CuproPanda's "CorePanda" mod.

A17 notes:
* The A17 vanilla Shelf now has an "ignoreStoredThingsBeauty" tag, which I presume ignores the beauty (or lack thereof) of the stored things! I applied this tag to all the shelves in this mod, too.
* Vanilla also now has a "canOverlapZones" (false) tag. Not entirely sure why, but I assume it's important, so I applied that too.
* The A16 "general shelving" used to cost 2x the resources of the other 1x1's, for balance reasons. That's out of balance with an A17 2x1 that holds everything, so now it costs the same as the other 1x1s. I also renamed it "small shelf" for consistency with vanilla.
49 Comments
_♣Caligula♣_ 3 Sep, 2018 @ 3:02am 
b19 any chance?
LionelCG 11 Jan, 2018 @ 3:46pm 
I enjoyed all the different shelves for various goods and I am missing them on B18. :(
CatSayInk 23 Dec, 2017 @ 10:52am 
B18 PLZ
Tyrant 23 Nov, 2017 @ 3:30pm 
Would love to see this updated, it's pretty.
Woozy 18 Nov, 2017 @ 8:38am 
Hey when you have the chance can you work on it for Beta 18?
Fendryk 4 Oct, 2017 @ 4:21pm 
I think "CanOverlapZones=false" prevents you from putting a stockpile over a shelf and having two items/stacks occupy the same tile
lilwhitemouse 26 Sep, 2017 @ 11:42am 
I strongly suspect vanilla has the canOverlapZones tag set to false so if you have a shelf that is set to accept medicine, and it is in your freezer and happens to be in a zone that is set to accept meat, you do not end up with meat dripping on your medicine.

(For the record, I would prefer shelves that accept the zone over their own settings, but that is neither here nor there ;) )

Omega13: I love that idea.
Omega13 10 Aug, 2017 @ 4:42pm 
Random suggestion: I love these shelves, but it would be very cool if you could rename them. For instance, rename a shelf "Herbal Medicine" so you could see what's supposed to be in it even if it's currently empty without needing to root through the stockpile settings.
Mavoc 3 Aug, 2017 @ 4:47pm 
"Vanilla also now has a "canOverlapZones" (false) tag. Not entirely sure why, but I assume it's important, so I applied that too."

When true, stockpile zones can exist in the same tiles as the furniture. Seeing as the shelves have a built in zone, they clearly can have a different on top of them.
Tammabanana  [author] 26 May, 2017 @ 10:36am 
@Chromeplate: yeah, spoiling still happens, just like it would if you left a raw chicken sit out on your own kitchen counter for days. You can use them to organize your refrigerated pantry, though.

@Charonx: you're welcome!