Space Engineers

Space Engineers

29 ratings
Scifi Ore: Duranium
   
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Type: Mod
Mod category: Block, Modpack, Planet, Other
File Size
Posted
Updated
116.206 MB
21 Dec, 2016 @ 3:00am
4 Apr, 2020 @ 10:11pm
8 Change Notes ( view )

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Scifi Ore: Duranium

In 1 collection by DonCDXX
Scifi Ore Series
13 items
Description
This is Duranium from my Sci-fi Ore Series
http://forums.keenswh.com/threads/sci-fi-ore-series.7386943/
I explain the premise of the series, post updated info, and take suggestions there.

This mod adds
New planet- Duraniumplanet
A plain world covered mostly in blue and black stone. Nearer to the poles, large purple algae mats thrive on the surface and create the minimal oxygen in the atmosphere. Duranium ore is so common, it can be found in masses so large they appear as lakes and puddles.

New Ore- Duranium
Duranium is a reflective dark purple metal, generally found in pools.

New Blocks made from Duranium
A complete new set of hull blocks. They're visually identical to steel armor.
The hull is roughly 8x as endurant and weighs half as much as steel.
36 Comments
AngryWulf 25 Oct, 2024 @ 6:36am 
DonCDXX thanks man for help. It took me 3 days to figure it out and to get photoshop and intel dds plugin to be able to edit it. Now i am happy with 8 new ores i want to add into mod i'm working on. Big thanks for answer <3
DonCDXX  [author] 22 Oct, 2024 @ 12:58am 
If you're getting the pink texture, first thing to try is that you linked to the texture files correctly in the xml.

If the file location and reference are correct, maybe it's something about the file. Do you have a _cm and -ng?
cm is color/metal with alpha channel controlling metallicity and rgb channels as the image
ng is the normal/gloss where the alpha channel controls gloss and the rgb channels are a normal map. If you don't want metallicity or gloss, you still need the alpha channels for the texture to work.

I am fairly sure the textures need to be square so that's something to double check.
Also check to make sure you're generating mipmaps when you export your textures to dds.

If none of that works and you're still having trouble, send me a friend request and I'll try to talk you through it when I have the time.
AngryWulf 21 Oct, 2024 @ 8:44am 
DonCDXX can you please tell me how to add my own ore into spece engineers ? i am working on a mod where i wanted to add some new ores but i have issues with dds files. I edit them in paint.net but even if i'm making new one still i'm getting pink asteroid whenever i try to test it using shift-f10 in game and spawning ore asteroid. I saved dds files in BC7 also i tried saving them as volumetric map. Nothing
DonCDXX  [author] 2 Aug, 2024 @ 4:29pm 
This mod shouldn't affect anything like that. There's no scripts or anything that are capable of that kind of interference.
Acherion 31 Jul, 2024 @ 6:29pm 
Hey, so I went near a duranium "lake", and my miner started turning off and on. Is this normal?
Grebanton1234 8 May, 2024 @ 5:33am 
Oh yep, I completely neglected the bottom part of the sbc. Thank you!
Grebanton1234 8 May, 2024 @ 3:33am 
Ah ok, I‘ll have a look
DonCDXX  [author] 7 May, 2024 @ 7:33pm 
I don't know if it's changed since I made the mod, but there was a block positions part in the xml that gives the x,y coords of the icon in the g menu
Grebanton1234 7 May, 2024 @ 5:57am 
So, for the edit I'm making I added a few blocks though something I am confused about is: How did you get your blocks to be on the bottom of the "All Blocks" list in the G menu? I can't find anything asociated to it. My block variation groups are scattered at the top of the list.
Grebanton1234 4 May, 2024 @ 2:35pm 
All right, thank you!