RimWorld

RimWorld

1,818 ratings
Glass+Lights
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
6.488 MB
25 Dec, 2016 @ 8:15pm
21 Jun @ 12:01pm
76 Change Notes ( view )

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Glass+Lights

Description
Description
This mod introduces glass into the game and all the wonders that go with it including: glass walls of various strengths, and ceiling/wall lamps of varying colors.

Most items can be found in the picture above^^
To get started, find the Glass&Lights tab in the research window and start work on the glassworks research. Then you will find the glass wall and a few other things in the architect menu. The wall lamp is unlocked with the vanilla lamps.

Remember to rate!

! Attention !
While the walls let light sources through, they do not let sunlight through. I understand there are solutions on the workshop that do this, I am not interested in them as of yet. They are very unlikely to be implemented unless they do what I am interested in. Financial support is the best way to support me and my endeavors.

Links
Forum: https://ludeon.com/forums/index.php?topic=14870.0
Github: https://github.com/NanoCE/Glass_N_Lights/releases

Found an Error?
Please report it here[github.com] at the github issue tracker.

Recommended Mods
- List of mods that I have written compatibility for or have had compatibilty written for Glass+Lights
-Fog of War Extended
-Aquarium
-Ceramics
-Fertile Fields !Make sure to load after the Ceramics mod if it is also installed!
-Rimatomics -DU Windows
-Clutter Doors - Better looking doors

Translations
-Community translations by these gracious users:
日本語| Japanese: Proxyer
汉字简化方案 | Simplified Chinese: Future93
繁體中文 | Traditional Chinese: NBurger500
Français | French: qux




If you could spare a few dollars, please donate below. It is highly appreciated.
[ko-fi.com]


Please do not redistribute this or modified versions of this mod without explicit permission from me. While I am not against this, I do not like finding out about other versions available to the public without my knowledge.

1.6 Compatible
Popular Discussions View All (4)
1
13 Nov, 2022 @ 10:04am
Molotov cocktail recipe is now redundant
アルベルト Pietralunga
1,084 Comments
evcastello 15 Jul @ 11:54am 
to patch I think it should be

<?xml version="1.0" encoding="utf-8"?>
<Patch>
<!-- Patch for Rimatomics Window -->
<Operation Class="PatchOperationAdd">
<xpath>Defs/ThingDef[defName="GLWindowRimatomics"]/building</xpath>
<value>
<isAirtight>true</isAirtight>
</value>
</Operation>
<!-- Patch for Vanilla/Other Window -->
<Operation Class="PatchOperationAdd">
<xpath>Defs/ThingDef[defName="Window"]/building</xpath>
<value>
<isAirtight>true</isAirtight>
</value>
</Operation>
</Patch>
evcastello 15 Jul @ 11:28am 
The line to add to make these airtight is

<isAirtight>true</isAirtight>

seems it should go between these tags

<building>

</building>

for windows

<building>
<isInert>true</isInert>
<canPlaceOverWall>true</canPlaceOverWall>
<ai_chillDestination>false</ai_chillDestination>
<blueprintGraphicData>
<texPath>Things/Building/Linked/Wall_Blueprint_Atlas</texPath>
</blueprintGraphicData>
</building>

for rimatomics windows

<building>
<isInert>true</isInert>
<canPlaceOverWall>true</canPlaceOverWall>
<blueprintGraphicData>
<texPath>Things/Building/Linked/Wall_Blueprint_Atlas</texPath>
</blueprintGraphicData>
</building>
Sakujo 15 Jul @ 7:57am 
Vacuum proof glass please. One of my favorite mods. Thank you
Messire 14 Jul @ 7:52am 
Yeah, I'd love having vacuum proof glass panels available as well, so that a telescope would look so dumm standing on a deck. But a third kind of window for balance purposes, with vacstone required would be great.
immortalartisan 13 Jul @ 10:27am 
Same here u was sad to realize I could t use glass for space windows
flynn 13 Jul @ 6:41am 
Is it possible to use glass for the outer portions of grav ships or space colonies? I'd really like to be able to do so but not sure if they're considered airtight by the game?
Explodingcreepsr 7 Jul @ 9:45am 
I second Shinzou's suggestion. Patching the glass/ballistic glass from both mods to be one item would be very nice.
Proxyer 21 Jun @ 3:50pm 
If possible, please update your GitHub to the latest 1.6 so that I can submit a new translation with the Japanese translation updated to the latest version. :lunar2019wavingpig:
Proxyer 21 Jun @ 3:28pm 
Thanks for v1.6 update! :cupup:
NanoCE  [author] 21 Jun @ 12:04pm 
Updated for 1.6 initial changes. Any game play specific changes will come later.

@氟氯溴碘砹 - I implemented this change and it should now reflect for all versions. Thank you for your help even if my response was slow.

Any other changes will be implemented in time.