Space Engineers

Space Engineers

993 ratings
Airtight Force Field Hangar Doors
   
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Type: Mod
Mod category: Block
File Size
Posted
Updated
12.654 MB
9 Apr, 2017 @ 8:05am
7 Feb, 2019 @ 12:58pm
13 Change Notes ( view )

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Airtight Force Field Hangar Doors

Description
A couple of hangar door blocks of different length that can be switched between
  • airtight but permeable to characters, ships, etc. (open, green)
  • non-permable (closed, blue)
  • off but unfortunately still airtight :(

Additional features
  • force field length of 1 through 10 blocks
  • closed state catches bullets
  • longer force fields are substantially more demanding in terms of energy consumption and components
  • survival-ready with both construction and LOD models.
  • the blocks use vanialla textures (except for the field itself, obviously)
  • one purely decorative base-block without force field for the sides
  • small block versions
  • colors can be defined by adding the following key value pairs to the block name:
    cc <color when closed>
    co <color when opened>
    e.g. "Force Field Door 123 co blue cc red" is blue when open and red when closed
    see screenshot for color names (I know, that "lime" doesn't quite fit the color...)

Energy consumption [kW]

Length
small
large
0
0.01
0.1
1
3
30
2
10
100
3
20
200
4
35
350
5
53
530
6
75
750
7
100
1000
8
130
1300
9
160
1600
10
200
2000

Reviews

Review by Lord Wraith
Review by Trogbane

Credits

Here's a big thank you to Shaostoul for his invaluable tutorials on SE modding with blender whithout the help of which I could hardly have achieved any of this. Thanks so much for taking the time to explain everything from setting up the utilities to exporting and debugging! I also used the TransparentMaterials.sbc from his force field block as a template.

Known Issues

I found a fix to update the positions of the subparts in single player so that the block moves with the ships. However, I did not find a way to do that every frame, but only every 10th frame, so it moves somewhat laggy... As long as your ship stands still it's fine, though. See the discussion for further details if you think you can contribute to a solution.
Popular Discussions View All (2)
8
7 Mar, 2021 @ 2:27am
idea for color options
SultonMRP
1
22 Jun, 2019 @ 2:55pm
Update Subpart Positions
Hannobal
361 Comments
CosmicAggressor 30 Apr @ 8:01am 
Okay, Looks like the same problem of the closed state not actually working until the grid resets or the game restarts can also be caused by trying to close the door when a ship is in it.
Given the power requirements of these force fields it would be nice if when you closed them on a block that block were to outright explode with a force relative to its mass.
CosmicAggressor 29 Apr @ 7:44pm 
I was having the same problem as @arcadegamer there.
As in when you power the door off and on again when you put the door in closed state it becomes permiable to ships and people until you reset the grind with the old copy paste.
Which sucks.
If you could fix that and find a way to stop being airtight when powered off as well as when simpily out of power that would be great.
PallyDanaRama 16 Feb @ 5:34pm 
@arcadegamer I just tried it out and had the same issue. Shame, because I love them otherwise.
PallyDanaRama 15 Feb @ 11:36am 
This is fantastic, and I'm excited to use it for carrier builds. For anyone disappointed by the fact that it remains airtight even when off, I have an idea that should work. Just put a door behind a sideways blast door section so that the door isn't visible. Add a timer block and bind your *open* button to also open the door. Now, whenever you open the force field, the door vents the atmo at the same time.
arcadegamer 30 Nov, 2024 @ 6:17am 
im not sure if this is a me problem or a mod problem, but when the blocks open and close states are toggled, the closed state no longer functions as if its closed, however. i found if the blocks are refreshed, like painting a new texture or reloading the save fixes it until i cycle it again.
SpaceKitteth 24 Sep, 2024 @ 11:16am 
Is there a version that has less power consumption?
Just_Gamer 13 Aug, 2024 @ 6:36pm 
Is there any way to make in transparent?
Tang0Down 28 Jun, 2024 @ 2:33pm 
Doors tend to wiggle in place and flat out break in multiplayer and fling you around. I love the function of these, just wish they were more stable.
Deathpaw 26 Jan, 2024 @ 12:09pm 
Experience stutter on a small grid ship that looked horrible. Marking down until its fixed.
Viperoo 6 Jul, 2023 @ 12:55pm 
can you do pls a Force Field a Length with round about 40-50 ? ^^