Stellaris

Stellaris

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Asteroid recyclers
   
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8.354 KB
15 Apr, 2017 @ 4:02am
9 May, 2017 @ 11:57am
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Asteroid recyclers

Description
!WARNING!
If you are using Improved Space Battles, you should subscribe to compatibility patch https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=906311920 to avoid visual bug.
!WARNING!

Yeah, I've seen Star Forge mods :P
But this is a little different thing. You can build Asteroid Recycler Megastructure only on Asteroid bodies(what a surprise) :D They are pretty small, just big enough to envelop asteroid, like on screenshot. They don't emit light and they won't freeze entire system, like Dyson Spheres do.

But beware, they will remove any resource asteroid had before you build it.
Although you can build them in systems with other megastructures, they will block you from building vanilla megustructures in the same system. And yes, you can build multiple instances of Recyclers in a single system, if you have multiple asteroids there.

This mod uses Dyson Sphere model, because I can not make my own 3d models. FeelsBadMan
But there is a plus, mod is lightweight.

I've tried to avoid any changes to vanilla game, but couldn't this time, nevertheless the only thing I modified is an ASTEROID_PLANE string in defines and I've used a separate file for that, so this mod will still be compatible with any other mods.

I don't really know any mods, which may change that string and even if there is one, that will only create a visual glitch, if that mod overwrites my value.

Save game compatible.

You will need a Galactic Wonders Ascension perk to be able to build them. You'll need 500 minerals and 100 days per stage and any stage will need constantly 10 energy for maintenance.

I was thinking about to make an event of depleting after maybe 10 years, but then I thought that'll be very annoying in late game :P

And although I was testing it pretty hard, I might f**ked up somewhere, so I'll appreciate any bug reports.
25 Comments
Meltup 3 Mar, 2018 @ 7:44am 
Yeah, would love an update for 2.0 :LIS_pixel_heart:
iMagyar 26 Feb, 2018 @ 5:25pm 
is there an update of this mod coming for 2.0?
(/≧◇≦\) 1 Oct, 2017 @ 12:52pm 
Thank you to create this wonderful mod!
Battlespark 23 Aug, 2017 @ 12:35pm 
Id just like to say this mod is great! Good build speed, resources are not bad at all, and with another megastructure mod (prob considered a cheat) you can put multiple of these within a system. Good way to build up to the star forge or such.

I mean i know me, i want high amount of minerals. This nickle n penny way of getting resources when you can build gigantic battleships with 6k weapons was bugging me. This fixes all of that.
IC 24 May, 2017 @ 6:22pm 
Just what I was looking for! Thanks @Lord_Assault
LordAssault  [author] 21 Apr, 2017 @ 10:40am 
@Ghost! I'm sorry, but no, I've made it on purpose of balance. But they are still pretty imbalanced. :/
Ghost! 21 Apr, 2017 @ 10:15am 
can you change the perk requirment to voidborn :D?
LordAssault  [author] 21 Apr, 2017 @ 9:31am 
@severedwind I doubt, that this idea clearly applies to Stellaris concept of Minerals, and with Stellaris reality that method would provide reasonable ammounts of Stellaris Minerals. And anyway you'll need certain stars for that purpose.

P.S. And yes, I doubt, that We(our humanity) can get construction materials from stars :D I mean in real life, not on those videos, or paper.
SumYungGuy 21 Apr, 2017 @ 8:55am 
@nfp That's what fusion power is.

@author You doubt we can get construction material from stars?
https://www.youtube.com/watch?v=pzuHxL5FD5U
LordAssault  [author] 15 Apr, 2017 @ 4:09pm 
Thanks to @Meltup I've found, that ISB mod changes planet planes, which I was using by mistake for a base mod. Now I've changed value to look nice in vanilla game. Users of ISB mod should subscribe to compatibility patch. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=906311920 Don't worry, that fix doesn't break saves :P