Arma 3
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WMO - Walkable Moving Objects
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Data Type: Mod
Mod Type: Mechanics
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13 мая. 2017 г. в 10:01
6 апр. 2022 г. в 11:42
Обновлений: 12 (просмотреть)

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WMO - Walkable Moving Objects

Описание
This Addons makes you be able to walk on driving vehicles without sliding off.

I highly recommend BadBensons Enhanced Movement to be able to climb ontop of the vehicles. But it is optional.

Notes:
- Only the clients need the mod
- Every type of vehicle works, but with high speeds, you migth slide off
- Addon is only script based, so the experience migth be glichy in some cases :-)
- Scripts need to run on each frame so you will experience a decrease of perfomance
- Does work in MP, but doesn`t look too smooth for other players
- If you want to ride an object that is not in "vehicles" you can add it to the WMO_specialObjects array
- Server Owners: You may have to add "disableCollisionWith" and "enableCollisionWith" to your cfgRemoteexec filters

Credits:
Big thanks to BadBenson who helped me a lot with MP testing, giving suggestions and providing a better version of my "proof of concept" adaptive roadway!

Feel free to leave a comment with feedback. I will try to update this if needed ;)

BI Forum: https://forums.bistudio.com/forums/topic/204602-wmo-walkable-moving-objects

GITHUB: https://github.com/Bloodwyn/Arma-3-WMO
Популярные обсуждения Просмотреть все (4)
17
23 фев в 13:57
C-130j Hercules
Tal'Raziid
6
14 авг. 2017 г. в 6:22
Future plans
Bloodwyn
4
1 июл. 2017 г. в 23:40
Helicopters?
CommanderBoppo
Комментариев: 477
PoToo 29 июл в 14:00 
Whenever I land with parachutes, it registers the folding parachute as an object I can stand on and I sometimes break my legs on it, could this be fixed perhaps?
Lady Inquisitor 13 июн в 23:28 
Hello!

Would like your permission to pack this mod into an modset for a unit. The mod itself is unlisted and isn't distributed outside the unit. I have a spreadsheet that will contain all the credit needed (links to the mod and everything required/additionally listed) contained in that document, along with a link to it in the readme.txt file. It'll also contain a list of the mods that are packed together in that file itself for ease of access. :)
Donjohntos1 11 июн в 16:06 
Flying an helicopter at low speed close to the ground makes the heli go left or right just before touchdown. And after liftoff at low speed.
The possibility that you crash is higher.
Iroquois Pliskin 24 фев в 13:30 
Are there any plans or way to make this working with helicopters and planes ?
MikeyB 6 дек. 2024 г. в 18:17 
Adding these 2 lines to the missions initServer.sqf file seem to fix it

if (isNil "WMO_noRoadway")then{WMO_noRoadway=[]};
WMO_noRoadway=WMO_noRoadway+["RopeSegment"];
MikeyB 6 дек. 2024 г. в 17:56 
For anyone using the Dev version of Simplex Support Services. Using WMO_noRoadway=WMO_noRoadway+["RopeSegment"]; appears to fix disappearing rope in its Fastrope options as well.
Bloodwyn  [создатель] 27 сен. 2024 г. в 14:41 
then define it :) WMO checks if it already exists
Marki 27 сен. 2024 г. в 8:11 
@ < Blank > Where do I put that script? Cuz WMO_noRoadway is an undefined variable
WOULINX 3 сен. 2024 г. в 1:34 
this mod causing removing grass when i get up on object, vehicle, rock, vaulting on wall etc.