Team Fortress 2

Team Fortress 2

The Bombardier's Defender.
Stats...
Maybe we should look at some interesting stats? the weapn looks cool...
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Showing 1-15 of 15 comments
Akedus 23 Mar, 2015 @ 2:56pm 
since it is something to do with war what about a proximity mine stickys?
Stats like this
Pros
Stickys explode when enemy is nearby.
+20% damage

Cons
-20% arm time
-30% reload speed
✙Seanshultze✠ 26 Mar, 2015 @ 7:47am 
how about the right click?
maybe like.....

can switches to a gas that highlights the player and minicrits from explosive damage
Akedus 26 Mar, 2015 @ 10:14pm 
Originally posted by O.W.N. Soldier (Seanshultze):
how about the right click?
maybe like.....

can switches to a gas that highlights the player and minicrits from explosive damage

I like that idea but that could kinda be OP if it was infinitly done without ammo and seems more like something for the pyro
Hudnar 30 Apr, 2015 @ 1:38pm 
since in the description, it says something about trenches. and it does look like a mortar joint with a handle so it should be a explode on impact wep
Julie Yamamoto 30 May, 2015 @ 4:45pm 
:v
progect savior 31 Jul, 2015 @ 8:16am 
+mark for death gas
+mark for death 25% longer duration
+50% blast radius
+crits give a 25% chance to get some sort of super death mark that causes full crits

-50% max secondary ammo
-100% dmg, as in NO IMMEADET DAMAGE.
-25% firing speed
-4 max gas pipes out
-no sticky juming

sounds OP but trust me, my friend coded a weapon like these stats and it was pretty damn balenced. it's essentally be a sidney sleeper for the demo. just no dmg done.
Drunk Headcrab 18 May, 2016 @ 7:50pm 
+ Whole clip of stickies allowed at one time
+ 20% More clip size
+ Gas grenades : creates a medium sized cloud of gas that gives bleed and jarate effects at the same time, but not inital damage ( Just for the gas, not the actual sticky explosion )
+ Stickies have 30% More health
+ 30% Faster reload time

- Stickies do 25% Less damage
- Stickies take 20% More damage
- Stickies take 30% More push force

These stickies are known to have a cyan appearance on BLU and a yellow appearance on RED
Last edited by Drunk Headcrab; 18 May, 2016 @ 7:50pm
Zethax 20 May, 2016 @ 10:14pm 
With the way it looks (and the way I play Demoman) this weapon should hold these stats:

(+) Instant bomb arm time (cannot allow you to sticky jump off of the air, however)
(+) Bombs will charge instantly (allowing you to hold down the fire button for continual firing)
(+) 25% Faster firing speed
(-) Sticky bombs deal 80% less damage while in the air. Once on the ground this penalty will decay across one second until reaching full damage.
(-) -2 Maximum sticky bombs out (that means you can only have 6 stickies out at a time)
(-) *Unlisted* Has a reduced damage rampup from the default Stickbomb launcher. (Meaning this will deal less damage overall vs the Stickybomb launcher)

This weapon is designed around creating a quick defensive line that you know you're going to get rid of in moments time. This can be used to lock down a doorway temporarily, allowing you to either completely prevent an enemy from escaping an area or forcing them to go one way (and that way likely being towards certain death).
This can also be used to set up a temporary shield for yourself. Sticky jump around a corner and place a temporary shield around the corner, making sure it's a little ways around the corner so the enemy surely can't see it, then detonating it when they turn the corner.
However, this isn't reliable for setting up a permanent defense when compared to the stock Stickybomb launcher and the Scottish Resistance especially due to the reduced damage rampup and the reduced amount of Stickybombs out. And due to the massive damage penalty this is not viable for stickyspam.
Opinions are welcome, it helps me get better at this.
Last edited by Zethax; 20 May, 2016 @ 10:17pm
Guy: JagGuy 23 Mar, 2017 @ 7:46pm 
Just an idea:

-10% reload time

-50% clip size

+25% bomb arm time

-15% projectile speed

+20% damage

+10% movement speed
boingle flibber 10 Nov, 2018 @ 7:38pm 
Originally posted by GuyGuy:
Just an idea:

-10% reload time

-50% clip size

+25% bomb arm time

-15% projectile speed

+20% damage

+10% movement speed
this is the best idea i saw so far, but maybe cut down the -50% clip size down to 40% or 25%
Guy: JagGuy 25 Jul, 2019 @ 5:50pm 
Originally posted by Iron_Armored:
+100% Reload Time

+300% Clip Size

Bombs ONLY Explode On Contact to enemy

+20 bombs

so it's a really beefed up loch-n-load
boingle flibber 25 Jul, 2019 @ 5:55pm 
Originally posted by Iron_Armored:
+100% Reload Time

+300% Clip Size

Bombs ONLY Explode On Contact to enemy

+20 bombs
This is supposed to be a secondary, not a primary
Dr Fartstein 29 Jul, 2021 @ 1:49am 
well the name is The Bombardier's Defender that means this sticky launcher would be used on defence so

pros:
+ 2 more stickyes can be placed
+ 15% faster reload speed
+ 25% damage boost

cons:
- stickyes are 25% smaller so the exlposion would be 25% smaller too
- 0,6 slower bomb arm time
(maybe) 50% less bomb charge (the sticky will land on the max charge at the half of the normal sticky charge but the charge metter would also cut in half)
Last edited by Dr Fartstein; 29 Jul, 2021 @ 2:01am
Jouppi 23 Jun, 2022 @ 4:41am 
+20% Charge speed
+15% Fire-rate
Sticky bombs explode automatically when enemy is nearby
-60% Clip size
Jaxbacon 12 May @ 6:28pm 
I was thinking more artillery style:

+ On full charge: release all 8 stickies
+ blow up automatically when they hit a wall, ceiling, or player.
+ stickies go farther
- cannot tap fire: must full charge
Last edited by Jaxbacon; 12 May @ 6:29pm
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