Garry's Mod

Garry's Mod

Ragdoll Mover
Quit telling the mod creator to go back to the previous version of Ragdoll Mover
There have been people just going around going "Go back to the previous version of Ragdoll Mover" because they don't put in the effort to actually learn the newest version.

How about you mess around with the tool instead of complaining. The GMOD Community is not gonna revert back because of new innovations. That's not how progress works.

Thank you.
< >
Showing 1-2 of 2 comments
RBR 23 Feb, 2022 @ 7:04pm 
There are some perks with both, the old version was a little less buggy, and the new version is capable of more things. I think that the new version is better because like i said, it has more features so i agree, the community shouldn't have to revert because of an add-on.
WUZ'S-UP 29 Mar, 2022 @ 10:35pm 
I would wish there was old version as an extra fixer. There's something really up, but who know if it tool's problem? Something isn't normal, but I don't even know if previous would fix it anyways. I believe the fundamental issue is how physics are registered. I think a fix would attempt to make the stuff lot more less physics-based, but I believe issue derives from how much GMOD is attempting to force physics onto Ragdoll Mover. I think this also has in play with do with GMOD downgrading Source SDK, idk what would cause or not, although, originally thought it would make ragdolls harder to control. So I guess it's just Source Engine being Source Engine. It's still really good for rotating and bones. And oh yeah I just thought of this, maybe it has to do with constraints. Does Ragdoll Mover uses constraints? I presume not, but externals one can have a play in it. They're both physics anyways I guess.
Last edited by WUZ'S-UP; 29 Mar, 2022 @ 10:38pm
< >
Showing 1-2 of 2 comments
Per page: 1530 50