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an option to freeze/unfreeze physics on bones actually sounds interesting and might have some uses, i guess. i'll probably note it down for the next time if i get to do some more stuff for the tool.
But when I select for example the foot
the foot does not follow directly in relation to the movement of the (slider / center of the slot) the tool is in motion but not the foot it is when I release the tool that the foot is put in place (the old version I did)
Thank you for your reply
ps : if you ever did not understand what I mean for the first option I will make a video
Edit : I just understood the problem, the problem depends on the ragdoll in question (character)
for the first character all is OK
and for the splatoon character (that I mostly use)
for some unknown reason doesn't do like the first one
It's just that it didn't on the old version
and indeed when I use the IK tool it no longer has this problem
it's just a bit of a hassle to do it manually after each load (of the map and/or the model)
I'm just saying it didn't before
I had no problem with IK of the members (Foot, hands) as if it was done all by itself (with the splatoon characters)
So with the update with the list of bones (which is great by the way) I have to do it manually (IK tool) to avoid the problem with the video of the comment (#4)