Garry's Mod

Garry's Mod

Ragdoll Mover
Pinkolol16 25 Dec, 2021 @ 7:16pm
Particular bug with the menu
I hope I can explain this in detail that hopefully isn't going to be easily misconstrued.

There's a bug with the addon, particularly the list which you can pick from for bone manipulation.

This is tested with what I presume is the latest version of the addon, is not map-specific, not addon-specific.

I would also like to point out the only other things I have installed are model packs (particularly containining ragdolls), maps, and SOME misc addons. Said misc addons are tools/scripts that effect the playermodel for multiplayer purposes I had once upon a time. Point is, there shouldn't be any conflicts to my knowledge occurring that would make this problem apparent.

The actual problem goes as follows:
When I use this addon to manipulate bones on a ragdoll, the list of bone names doesn't display if the 'Manual Bone Picking' is ticked, I only get 'BoneID' and an ability to scroll through the numbers.

What gets weirder is I have to turn MBP off, then I have to hit another ragdoll with MBP off, then I have to hit the original ragdoll again, and then after hitting it, turn MBP back on because it won't transition bones properly if it's not picked, in order for the list of bone names to appear below the BoneID.

Something is stifling the display of the bone names in the list below the BoneID when originally hitting a ragdoll with Manual Bone Picking turned on. The workaround I described above doesn't feel intentional and as such I wanted to point it out.
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PenolAkushari  [developer] 26 Dec, 2021 @ 2:34am 
yeah manual bone picking can be quite weird at times. i was planning to redo the tool a bit, perhaps in summer, by then i had a plan to switch the bone selection for non physical bones to be more bearable than having to navigate that menu we have now.

perhaps i happened to break the menu refreshing the bone list when selecting another entity with the fixes i did recently.
PenolAkushari  [developer] 23 Jan, 2022 @ 3:56am 
ah, now that i look at it, i think i see the cause for that thing. gonna get to that eventually now
PenolAkushari  [developer] 2 Feb, 2022 @ 12:36pm 
should be fixed now, although i probably went a bit too overzealous with the bonelist updating as i hated the way it worked
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