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as some more ways to manipulate stuff, you can try applying ragdoll stretch to a ragdoll, won't really fix issue with moving nonphysics bones not moving physical ones, but you could make some more dynamic poses with it more easily without having to use ABT like functionalities.
there's also a tool that turns stuff into dynamic props, which are the ones without physics, although it seems to break some stuff like eye posing. as well as if you had any modifier applied to a ragdoll like color and stuff it'll reset it, as it technically removes previous ragdoll and spawns a new dynamic prop entity that has the same model, and ragdoll mover's gizmos seem to not like so many nonphysical bones on those entities that they get misaligned quite often, well, technically precise nonphysics bone manipulation tab was made just for that.
addons i mentioned:
ragdoll stretch
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=529986984
set lighting origin + turn into dynamic prop tool (they come in 1 pack)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2591866528&searchtext=Set+light
technically if it would be needed i could make turn into dynamic prop tool thing to also turn stuff into effect props
I'm aware of the ragdoll stretch tool and I have found it useful, but I don't like using it for this particular purpose because it feels like it makes the posing process a lot more delicate and easy to kinda mess things up beyond repair. (Though maybe I should also try experimenting with using subtle body-breaking to make more interesting poses rather than insisting on doing that as little as possible... hmm.)
The dynamic props tool actually does seem to almost work, but it has a weird quirk for me where using it on a ragdoll and then trying to move it won't actually update its physical position? If I want to select it again with the physgun or a tool after moving it, I have to click wherever it was originally located. This doesn't seem to happen with regular props.