Garry's Mod

Garry's Mod

Ragdoll Mover
Pinkolol16 24 Dec, 2022 @ 1:25am
Using RM before bonemerging things breaks the menu
The bonemerged object cannot be selected and/or manipulated if the following steps occur

-Manipulate the model that bonemergable entities will attach to with RM (a singular rotational/translation change will do)
-Bonemerge the attachable entities with easy bonemerge
-The bonemerged entities don't appear in the menu below the bone tree unless the menu is forcibly refreshed by clicking off that model and onto it again

not sure if this can be fixed but i figured this should be pointed out anyways
Last edited by Pinkolol16; 24 Dec, 2022 @ 1:31am
< >
Showing 1-1 of 1 comments
PenolAkushari  [developer] 24 Dec, 2022 @ 1:30am 
yeah it doesn't refresh info for an entity as it can't really tell when stuff is bonemerged, so you'd have to select something else and back to that entity for it to see new stuff. although perhaps i could make it try to refresh info for selected entity whenever you switch off and back to the tool, however also would need to make it not reset the bone locks then
< >
Showing 1-1 of 1 comments
Per page: 1530 50