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essentially the problem was that you happened to miss the gizmo and select an entity behind it, and if it was a physprop, those usually have 1 bone, whereas you just were at finger bone of a ragdoll or an effect. so the tool kept thinking it was at bone >1, which caused it to try to find it, but it didn't exist, and voila, error. shouldn't be the case anymore, feel free to check.
and also made it so once per left click it will EITHER grab a gizmo, or if it didn't hit a gizmo, select an entity, not both