Garry's Mod

Garry's Mod

Ragdoll Mover
Winded  [developer] 8 May, 2013 @ 12:00pm
Suggestions
I am currently making a remade version of the tool. I have some ideas I will try to implement on the new version, such as posing other bones than physbones (fingers, toes..), bone scaling gizmo, fully customizable constraints (which include IK chains).
It will take time to implement the already existing features on the new one, because I want it to be structured much better for continuing development, but anyways, I decided to start this thread.
So post your own suggestions!
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Showing 1-15 of 47 comments
Mech-Enzy 14 May, 2013 @ 12:41pm 
sweet! im totally digging your initiative! anyway. i mentioned this before, but i think it would be cool to select a body part in a menu instead of having to manually click the ragdoll.

do you also think it would be possible to "copy and paste" a body pose from one ragdoll to another? kinda of like right right-clicking a face with face poser and left clicking onto a different face? im thinking that might be a seperate tool actually now that i think of it (don't want to accidentally mess up a pose with a messed up click >.<)

if i think of anything else i'll let ya' know!
Mister Imp 29 May, 2013 @ 2:36pm 
I've got a more simple problem on hand...I can't access the rotate function because I use a laptop, and it doesn't have a middle mouse button. I use the move function regularly when I pose a ragdoll too high or low to be standing normally, and I lower or raise the whole body respectively to get them the right height. However, some ragdolls' physics models make certain poses impossible due to their ♥♥♥♥♥♥ bending limits, so I'd love to use this tool's rotate feature. Might there be a way you can make it so I can change between move and rotate, without a middle mouse button?
Winded  [developer] 30 May, 2013 @ 2:06am 
There should be an option in the tool menu for the rotate toggle button
daimando 30 May, 2013 @ 10:47am 
All I can say is make sure the bones are displayed when you click on, or hover your mouse over, the model that you are manipulating.
NyxCrab 3 Jun, 2013 @ 4:43pm 
Make it so it shows the names of the bones where they currently are, not were they where when you started editing them. It's really annoying when it does that.
daimando 15 Jun, 2013 @ 8:36am 
There's a little glitch that, when you load a save with a ragdoll already manipulated with ragdoll mover, it is in a strange stand-pose like position until you slightly try to fix it with the ragdoll mover, in which it goes back to where it was when you save it.

Any way you can fix it and add in viewable bones?
DeadMansChest 16 Jun, 2013 @ 1:42am 
Originally posted by daimando:
There's a little glitch that, when you load a save with a ragdoll already manipulated with ragdoll mover, it is in a strange stand-pose like position until you slightly try to fix it with the ragdoll mover, in which it goes back to where it was when you save it.

A quicker way to fix this, just bump into the ragdoll. Faster and easier to do this IMO.
NanoPi 23 Jun, 2013 @ 3:44am 
I got a bunch of ideas after trying out the tool

default to rotation gizmo
right click to select bones?
buttons or arrows to select bones that are connected to the selected bone
Dunney 24 Jul, 2013 @ 7:30pm 
perhaps trying this.
specific hotkeys to move selected bone in designated axis.
E.g. i press x to move selected bone 0.1 of a degree to the plus and c to move it in the negative

this would allow for seriously fine tuning.
Fug 21 Oct, 2013 @ 9:24am 
It would be really helpful for IK movements if there was a screenspace mover on the x y z position axis, much like the one on the outer shell of the rotation one. It could be a small square in the center of the position axis making it easy to pickup.
Now the best thing would be, if you can work with the guy who made the joint tool, and create the probably greatest GMod posing tool. Just selecting a specific bone in the menu would be very helpful.
j. 10 Nov, 2014 @ 8:02am 
some kind of face posement
Warmarine 5 Dec, 2014 @ 1:03pm 
Probably a button to show the joints in the model?
kozz 4 Feb, 2015 @ 6:15pm 
In the next one please let us be able to move a ragdoll ♥♥♥♥♥♥♥ arm down.
I would love a dropdown list of bones to select would be cool. If you want to try stealing code from Advanced Bone Tool ( https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=279079869 ), it already has this feature in it.

This poser is pretty sweet, gotta say. The axises and discs are super cool to work with, like in Source Filmmaker. Thanks for the tool.
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