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RimWorld

[B18] TiberiumRim: Factions
Canyew 8 Aug, 2017 @ 12:30am
Factions Suggestion Thread
Could never really figure out where to put these than the general comments window. and the Tiberium rim main mod suggestions is only for the basic stuff. I figured starting up a factions suggestion is a good idea.

Three ideas I had that would be a decent addition.

GDI Powerplant turbine add-ons. Wroks like a multi-anaylzer for a research bench, but only attaches to 1 powerplant, takes up a 2x2 space and has that power plant generate another 10% - 15% more power
(Would be useful specially with the firewall just added)

NOD should also get their advanced power plant as well in some function

GDI throwing explosive disk. Simple exploding diskes that are thrown and explode on contact (Or have a random explosive fuse past 3 seconds. up to 7 seconds. So you can have the same issue as disk throwers in TS where they overthrow and skip them past the target)
Last edited by Canyew; 8 Aug, 2017 @ 12:30am
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Showing 1-7 of 7 comments
Dr. Quackers M.D. 12 Aug, 2017 @ 5:34pm 
Forgotten?
BOT Zach 16 Aug, 2017 @ 12:18pm 
The Forgotten and the Scrin. That would be pretty cool to see them.
Last edited by BOT Zach; 16 Aug, 2017 @ 12:19pm
Dr. Quackers M.D. 16 Aug, 2017 @ 4:45pm 
Id run forgotten all day need help I can gather ideas for weapons and equipment. I think in order to add them tho you need to add some traits that add tiberium mutations and resistances.
Lord Hand 21 Nov, 2017 @ 7:18pm 
IF the Forgotten are added in as a faction I request that having Cabal and his ranpant cyborgs as a faction would be amazing. Certainly better than mutant scum.
Dr. Quackers M.D. 22 Nov, 2017 @ 9:39am 
We mutant scum will rise from the ashes of your war with GDI you NOD drone!
Dr. Quackers M.D. 22 Nov, 2017 @ 9:39am 
Scin are already in just not as a faction you can be a part of.
Id love to see scrin as a separate faction, but for now the only thing i think id love to see is for the shocktrooper and buzzers to be a bit more powerful, and to maybe add disintegrators as well. Those things are adorable xD

But yeah, i remember having a massive pirate raid and they were running past a poison ship part that fell two days earlier. So i figured id shoot it and let the mechanoids do some of the fighting for me. Imagine my face when i see a shock trooper and some buzzers, i imediately paused and was like ♥♥♥♥ YES.



But then i resumed and they almost instantly died, and barely did any damage. I had at least expected them to kill a few bandits before they went down. They seem super underpowered. I was many disappoint needless to say.

Other than that, this mod is near perfection, of course id love to see some more GDI weaponry like disc throwers, and maybe random world hexes besides yours having a starting infestation, but that id probably have to post that last one on the basic mod's suggestion thread.
Last edited by Air Conditioned Sweat Shop; 1 Dec, 2017 @ 1:22pm
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