RimWorld

RimWorld

[B18] TiberiumRim: Factions
Calypso Nate 21 Oct, 2017 @ 7:53pm
Bugs
As far as I can tell, this error is directly by Factions, not TibRim.
I've got something that reduces the FPS of the game down to 1 per second or less. It ramps the CPU up to 100% on all 16 Cores. This needs to be fixed ASAP. The log file contains over 20GB of the following, and increases by MB/s(during this error):

System.TypeLoadException: Could not load type 'TiberiumRim.TiberiumHediffDefOf' from assembly 'TiberiumRimFactions'.
at TiberiumRimFactions.HediffComp_TiberiumInfusionImmunity.CompPostTick (System.Single& severityAdjustment) [0x00000] in <filename unknown>:0
at Verse.HediffWithComps.PostTick () [0x00000] in <filename unknown>:0
at Verse.Pawn_HealthTracker.HealthTick () [0x00000] in <filename unknown>:0
at Verse.Pawn.Tick () [0x00000] in <filename unknown>:0
at RimWorld.Planet.WorldPawns.WorldPawnsTick () [0x00000] in <filename unknown>:0
at RimWorld.Planet.World.WorldTick () [0x00000] in <filename unknown>:0
at Verse.TickManager.DoSingleTick () [0x00000] in <filename unknown>:0

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Last edited by Calypso Nate; 21 Oct, 2017 @ 7:53pm
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Showing 1-15 of 20 comments
Calypso Nate 21 Oct, 2017 @ 7:55pm 
If I am wrong please let me know and I'll ship on over to TibRim and let them know. I show concern for this because it destroys the drive, and your CPU in a single bug, so we can't let this go.
Maxim  [developer] 24 Oct, 2017 @ 7:43am 
Well, first of all, this cannot happen with such an error, at least not that I know.
Do you have both mods installed with TiberiumRim loaded before the factions?
I'lll look into that though, not sure what exactly is causing thr issue here.

And no need to tell "them" as I made both mods ^^
Calypso Nate 24 Oct, 2017 @ 4:48pm 
Oh, I see that, sorry. haha, and yeah, it's really weird.. I have no idea why it's doing it so much, this is extremely excessive, I've seen it with other mods, but not like this. So if you need anything from me, please let me know and I'll give it to you
Veridicus 31 Oct, 2017 @ 12:58pm 
I have an issue where my tiberium growth suppressor is not actually suppressing any tiberium growth. I have it connected to the walls, all the walls surround my base, it is powered, and the screen shows that all the walls are being affected by it, yet tiberium grows over the floors I place and damage my walls. Any idea why? Do I need more suppressors?
Veridicus 31 Oct, 2017 @ 1:00pm 
Hmm I added more and it seemed to help. I think that, despite it seeming to be connected, the nod auto doors (at least) do not actually transmit even though they are highlighted.
Jonny Boneyard 12 Dec, 2017 @ 9:05pm 
Ive noticed that when the game auto saves, it causes the growth supressor to stop and rescan for any new segments, or just turns off and then back on after the autosave. No errors, it might just be something the rim of worlds does. I tried it on normal speed as well as the other speeds over some of the games days and it had the same effect. Somethin of a hassle to deal with since it doesnt innatly cause the tiberium to stop growing or blocks its growth outright like the GDI fences do.
Aaron 6 Jan, 2018 @ 6:37pm 
I've started seeing a bug that is perpetually changing my relations with bod Nod and GDI. I have all research completed and have given each of my colonists Tiberium Infusion. I constantly have notifications saying that my relation with Nod/GDI has dropped and am now hostile while at the same time I recieve two more saying that my relation with both has warmed. This has just recently started around the time I finished research. I have ResearchPal installed, might that have something to do with it? I can understand if you're only supposed to be able to do the research of one faction rather than the entire line of both that I have done.
Maxim  [developer] 12 Jan, 2018 @ 3:37am 
Yeah ResearchPal breaks the custom research I've built-in.
You are usually only allowed to have join one side by research, there is a mod option though which allows both paths.
Tasolth 21 Jan, 2018 @ 10:29am 
GDI armory building refuses to finish construction. On completion it simply disappears.
I've remvoed and re-added the mod already. Can anyone confirm its not just me with some mod conflict?
Jonny Boneyard 21 Jan, 2018 @ 10:59am 
Make sure your load order is set right. The mod that adds tiberium fhould be first, factions second. Helped me with a few of those issues
Illevihn 24 Jan, 2018 @ 8:44am 
So first off thanks for the tip to fix the file name for the floor textures, worked perfectly, but now my problem is that when i call for a GDI trade caravan (i ususally go GDI) my message gets through and they say theyll be there in couple of days but they never show up. also ive yet to see one spawn on its own and i never see NOD either. i can spawn them in with dev tools, they wear what theyre supposed to etc. and obv their factions show up on the map and in their character descriptions, they just dont spawn organically. im assuming its a conflict with another mod but i cant figure out which one it might be. i have Tiberium rim and factions fairly high on my load order. any suggestions?
Maxim  [developer] 24 Jan, 2018 @ 10:53am 
Looks like an old bug that came through due to bad version management, but if you can spawn them with dev tools it seems more like soms conflict, although that is just as weird.
Gen 2 Feb, 2018 @ 1:44pm 
Faction floors are broke I evem tried disabling all my other mods
Last edited by Gen; 2 Feb, 2018 @ 1:53pm
B.B. Baggins 7 Feb, 2018 @ 11:48am 
Faction floors dont work for me :/
B.B. Baggins 7 Feb, 2018 @ 12:09pm 
Fix for textures

SteamLibrary\steamapps\workshop\content\294100\1046028924\Textures\

Capitalize the T in "terrain"-folder name
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