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Oh there is:
https://www.dropbox.com/s/5bmx1xhmlxf6kyq/SocketManager.png?dl=0
If anything you try works too, is nice to know and maybe you can write it in detail to add to the howto. Have you tested that it works in game?
The way the game is structured is quite weird. Since the bones of the skeleton are overrided with the bones of the pawn animations in game. And those are overrided with even another system for the cinematic cameras which i think are based on a single prototype skeleton which does not match the DLC armors.
In the end, without knowing in detail how the game is implemented is hard to know what works and what does not.
For example:
Changing the skeletal meshes bones does not appear to do anything.
Changing the base animation, instead the offset also appears to lead to strange effects.
I was not able to correct the position of the guns, the sword in special, in the intro cinematics or the sword attack cinematics. If you have any idea of how to do this, that would be awesome.