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-50% ammo on wearer
Flare sticks to surfaces and emits gas
Alt click: detonate flare
Up to 3 flares armed at one time
cons:does no damage on hit on player
I like this.
+20% longer jumps while on wear
-25% damage to self
+25% Damage
-No passive reload
-Wearer is marked for death
+ Afterburn only ends if the victim: Is put out by a teammate or picks up a health kit (resupply counts)
- +20% increased damage falloff
- No random crits
- 10% Damage reduction on burning players
The idea is that it makes it a close-range flare gun with the purpose being starting combat. The Mini-Crits are used for doing quite a bit of damage at the start. However, that makes it weak unless the target is put out or gets a health kit. The damage falloff causes you to use it at close range. The afterburn makes it a good combo weapon as the afterburn doesn't end.
Basically, it works at close range as a initiator, but is useless against for long distance attacks against burning enemies
No random critical hits
+Alternate Fire: Extinguishing Teammates with the weapon grants only 10 (or no) health but gives 2 ammo
+20% faster projectile
-20% slower reload
-no passive reload
-20% - 50% less ammo
-no afterburn / less effective afterburn
-compression blast on flamethrower chews up 10 more ammo / hs less ammo
Hope you like them send me a steam message if you do
10 damage on hit acts like normal flare gun other wise
giving a pyromaniac a flaming sticky laucher
lo'v it
On hit (target or wall): Projectile burst out in 4-5 small flames which courses burn (of course) (a bit like a cluster bomb),flames will fall on the ground where they extinguish themselves
=Minicrits on burning targets
-25% damage
-20% projectile distance