Team Fortress 2

Team Fortress 2

The Combuster
Stats
You know you love them :demoticon:
< >
Showing 1-15 of 28 comments
Gaz! 6 Dec, 2014 @ 6:42pm 
regular attack is a standard flare but alt fire is a flamethrower but with small amount of ammo
McKnuckles 20 Jan, 2015 @ 10:04pm 
Or regular attack could be a flare with a partile effect trail that causes enemies to catch fire (if they touch it), but a mini flamethrower for the secondary would be cool.
Cai V3.6 8 Feb, 2015 @ 11:20am 
Maybe if it wasn't a pyro weapon and was actually a blowtorch wrench thing for engie which had reduced building rate but sets enemies on fire.
+15% burn damage while active
-50% ammo on wearer
Flare sticks to surfaces and emits gas
Alt click: detonate flare
Up to 3 flares armed at one time
SmazzoBazzo{AU} 25 Apr, 2015 @ 12:20am 
Pros:(on Ground)On impact: explodes and crits
cons:does no damage on hit on player
Toad Mooks 28 Apr, 2015 @ 3:07pm 
Originally posted by Jr. All Star:
+15% burn damage while active
-50% ammo on wearer
Flare sticks to surfaces and emits gas
Alt click: detonate flare
Up to 3 flares armed at one time

I like this.
Hado 22 Sep, 2015 @ 12:33am 
Recharges ammo over time
+20% longer jumps while on wear
-25% damage to self
Shemukyy 26 Jan, 2016 @ 5:53pm 
+Mini-Crits burning players
+25% Damage
-No passive reload
-Wearer is marked for death
Last edited by Shemukyy; 26 Jan, 2016 @ 5:54pm
JHAP 28 Jan, 2016 @ 8:03am 
+ Mini-Crits non-burning players
+ Afterburn only ends if the victim: Is put out by a teammate or picks up a health kit (resupply counts)
- +20% increased damage falloff
- No random crits
- 10% Damage reduction on burning players

The idea is that it makes it a close-range flare gun with the purpose being starting combat. The Mini-Crits are used for doing quite a bit of damage at the start. However, that makes it weak unless the target is put out or gets a health kit. The damage falloff causes you to use it at close range. The afterburn makes it a good combo weapon as the afterburn doesn't end.

Basically, it works at close range as a initiator, but is useless against for long distance attacks against burning enemies
Nightstalker 28 Jan, 2016 @ 8:43am 
Originally posted by JHP:
+ Mini-Crits non-burning players
+ Afterburn only ends if the victim: Is put out by a teammate or picks up a health kit (resupply counts)
- +20% increased damage falloff
- No random crits
- 10% Damage reduction on burning players

The idea is that it makes it a close-range flare gun with the purpose being starting combat. The Mini-Crits are used for doing quite a bit of damage at the start. However, that makes it weak unless the target is put out or gets a health kit. The damage falloff causes you to use it at close range. The afterburn makes it a good combo weapon as the afterburn doesn't end.

Basically, it works at close range as a initiator, but is useless against for long distance attacks against burning enemies
i like this idea. pyro is a melee pure, so this will give it some more combat potential. especially after they nerfed pyro again.
Cee 29 Jan, 2016 @ 3:47am 
Afterburn can only be negated by healing
No random critical hits
cocochili 29 Jan, 2016 @ 7:35am 
+15% / 20% more damage
+Alternate Fire: Extinguishing Teammates with the weapon grants only 10 (or no) health but gives 2 ammo
+20% faster projectile
-20% slower reload
-no passive reload
-20% - 50% less ammo
-no afterburn / less effective afterburn
-compression blast on flamethrower chews up 10 more ammo / hs less ammo


Hope you like them send me a steam message if you do:steamhappy:
Cossack 30 Jan, 2016 @ 5:38pm 
+10% burn damage on all wepons

10 damage on hit acts like normal flare gun other wise
Last edited by Cossack; 30 Jan, 2016 @ 5:38pm
Sauceman12125 2 Apr, 2016 @ 5:07am 
Originally posted by Jr. All Star:
+15% burn damage while active
-50% ammo on wearer
Flare sticks to surfaces and emits gas
Alt click: detonate flare
Up to 3 flares armed at one time

giving a pyromaniac a flaming sticky laucher
lo'v it
W.A. the Anum 16 Apr, 2016 @ 1:58pm 
+20% bigger projectiles (better for hitting people :3)
On hit (target or wall): Projectile burst out in 4-5 small flames which courses burn (of course) (a bit like a cluster bomb),flames will fall on the ground where they extinguish themselves

=Minicrits on burning targets

-25% damage
-20% projectile distance
< >
Showing 1-15 of 28 comments
Per page: 1530 50