Garry's Mod

Garry's Mod

Bunker
 This topic has been pinned, so it's probably important
Armored Dragon  [developer] 22 Jul, 2017 @ 1:52am
About "Bunker V.2"
I have started work on the second version of this map.
The current plan is having a MUCH bigger bunker area and have (about) the same size above ground, but with pre-placed worn down buildings.

This map will not be purely "Sandbox" but that is its primary goal. It will have dining areas, school areas, residential areas. Basically kind of like Fallout games.

If you have any suggestions please put them down here!
If you want to watch me build them, I sometimes stream me making maps, you can find me at youtube.com/Nine50

The livestreams are archived at https://www.youtube.com/playlist?list=PLh4E0h44Ik3xge7q8vEEXnTxaWS7z9pBw . If you what to see how far ive gone or just seeing what is done or what ever, you can just skim the videos real fast.

And tips or suggestions about this map is greatly appreciated, so dont hesitate to send me your comments!


"Bunker V.2" is not a remaster of this map, its a new take on this idea. I PLAN on remastering this map after done with "Bunker V.2"

(Its out now in beta. Get it here at:https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1171326929)
Last edited by Armored Dragon; 16 Oct, 2017 @ 9:18am
< >
Showing 1-6 of 6 comments
lucfle97 25 Jul, 2017 @ 6:51pm 
Add arches, they'd look good and could be a bit more immersive, it can also add a theme to it. Say, a trapezoid would looke spacey, a metal support structure would be a bit more modern, and a simple round arch is aesthetically pleasing.
you could probably mix them up for different areas... Armories and industrial areas would look great with angles and corners while rounded structures with gentle curves would be great for living areas
Triggered_Atheist 25 Jul, 2017 @ 6:51pm 
Honestly, V.2 sounds really cool. The only thing I can suggest is to make sure it has those AI nodes so NPCs can walk around the map. I hope it all goes well. Thank you!
Maybe various blast-doors around tthe halls. I'm also hoping it's bigger in terms of sprawling hallways, maybe some vents, and lab areas. Just my two cents.
Nice work on the first version.
Legoleader139 14 May, 2018 @ 4:36pm 
I can't view the beta because apparently the link is marked as "malicious". Could you please maybe check into it?
Legoleader139 14 May, 2018 @ 4:37pm 
Alright, thanks.
TheSaladProphet 25 Aug, 2019 @ 5:17pm 
so,uh, is v2 ever going to release?
< >
Showing 1-6 of 6 comments
Per page: 1530 50