Total War: WARHAMMER

Total War: WARHAMMER

Mixu's Empire of Man 2.0.
 This topic has been pinned, so it's probably important
Mixu  [developer] 19 Jul, 2017 @ 8:15am
Unit Roster
Melee:
  • Imperial Foot, 3 variants: Armoured & Immune to Psychology.
  • Hammers of Sigmar, Foot & Cav: Dual Wielding Hammers, Armour-Piercing, Beacon of Courage.
  • Carroburg Greatswords: Armoured and Immune to Psychology.
  • Altdorf Company of Honour: Armoured, Charge Def. VS All, Unbreakable.
  • Death's Heads: Good vs. Undead, Charge Def. VS Large, Immune to Psychology.
  • Knights of the Black Bear, Foot & Cav: Anti-infantry, Armour-Piercing, Immune to Psychology.
  • Horned Hunters: Taal's Fury, Armour-Piercing, Stalk, Strider.
  • Black Guard of Morr: Very Heavy Armour, Causes Fear, Unbreakable, Good vs. Undead, Extremely slow.
  • Knights of the Black Lynx: Armoured, Charge Def. VS Large, Armour-Piercing.
  • Taal's Chosen: Taal's Fury, Shielded, Stalk.
  • Teutogen Guard: Anti-Large, Armour-Piercing, Unbreakable, Crush the Weak.
  • Knights of the Blazing Sun, Foot variant: Armoured and Shielded, Blinding Light.
  • Bull Warriors: Veteran Fighters and Armour-Piercing.
  • Drakwald Patrol & Stir River Patrol: Veteran Fighters and slightly better stats.
  • Wolf-Kin: Frenzy, Unbreakable, Blessing of Ulric.
  • Sons of Manann, Foot & Cav: Trident infantry, Anti-Large, Drowned Man's Face.
  • Knights of Solland: Armoured and Shielded, Anti-infantry.
  • Nuln Pikemen: Charge Def. VS All, Increased Mass
  • Ostland Heavy Spearmen: Armoured, Charge Def. VS All
  • Seahawks: Armoured and Shielded, Immune to Psychology.
  • Swords of Ulric: Veteran Fighters, [RoR]
  • Van Helhunten's Redeemers: Warrior Priest & Witch Hunter officers, Charge Def. VS Large, Unbreakable, [RoR]
Ranged
  • Nuln Ironsides: Armoured, Decent in Melee
  • Death's Heads Handgunners: Good vs. Undead
  • Deathjacks: Stalk, Thievingjacks
  • Fireloques of Ferlangen: Skull Clubbers
  • Hergig Long Gunners: Long Range Sniper
  • Archers: Guerilla Deployment, Good Range
  • Marines: Immune to Psychology, Armour-Piercing
  • Sterntower Marksmen: Flaming projectiles, [RoR]
  • Sardello's Stickers: Poison projectiles, [RoR]
  • Wulfhart's Hunters: Stalk, Strider, Guerilla Deployment, Anti-Large, [RoR]
  • Laurelorn Forest Archers, Normal and Swiftshiver Shards: Wood Elf unit
Cavalry
  • Knights Panther: Anti-Large, Arabyan Warhorses, Armoured
  • Knights of the Black Rose: Anti-Large, Armoured, Good vs. Undead
  • Knights of the Sacred Scythe: Armour-Piercing, Armoured, Good vs. Undead, Anti-infantry
  • Knights of the Taal's Fury: Demigryph mounts, Taal's Fury
  • Knights of the White Wolf: Anti-infantry, Armour-Piercing, Armoured
  • Laurelorn Forest Riders: Wood Elf unit,
Special
  • Sigmar's Hammer: Unique Steam Tank, No guns, Devastating Charge
  • Unfehlbar: Unique Steam Tank, Mortar Attachment
  • Deliverance:Unique Steam Tank, Flame Cannon Attachment
  • War Altar of Sigmar: Causes Terror, Unbreakable
Abilities
  • Beacon of Courage: Gives nearby allies Ward save +10 and + 16 Leadership, duration 24 seconds.
  • Taal's Fury: Gives this unit ward save and buffs for melee stats, when fighting in the forest, passive.
  • Blinding Light: Using their polished mirrored shields they will focus sunlight onto the enemy's face as they charge.
  • Blessing of Ulric: After this unit's health gets low enough, instead of running away, they will start berserking and getting stronger in melee.
  • Drowned Man's Face: Target's lungs immediately fill with salt water, making it impossible for them to speak, and other actions far more difficult.
  • Arabyan Warhorses: No speed penalty from armour, Resistant to fatigue
  • Skull Clubbers: Fireloques of Ferlagen can get powerful melee buffs, side effect is that they get reduced range. Instead of range i wanted to reduce their ammo, but that can't be done right now.
Last edited by Mixu; 21 Aug, 2017 @ 1:28pm