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Grenades explode after 3 bounces
-25% damage penalty
20% slower projectile speed
*Grenades have no fuse time*
*Grenades can bounce off a surface and then hit a player to deal normal direct hit damage*
*Grenades bounce in a set pattern, usually in a straight line in the direct it's shot on floors and at a similar angle on walls*
-Extra roll time
-hability to controll roller direction (a bit)
-Less dmg
+50% damage
+60% chance of stunning enemy
+45% reload speed
+45% vulnerability from all damage sources when equipped
afterburn lasts 50% longer
no random critical hits
my stats
+ grenades have a much greater bounce force. Grenades bounce in a predictable fashion: after hitting a non player obstacle it bounces 125 degrees forward
+can direct hit after a bounce
+90% more damage on second bounce(so 150 damage with the other penalty)
+explodes when it hits a second obstacle
-40% less damage
-140% more self damage
-25% fire and bullet resistence
-no critical hits
Explaination:
Player is encourage to aim at walls and go for bounce kills and its better in tight areas. It now takes 3 pills to take down a 125hp or a 150 hp medic scout but with the bounce it only takes one pill.
But do not fret demo is now even more vurnable to close range classes like scout becuase of the self damage penalty.
Things i dont like about my idea:
I think tf2 shouldnt have anymore things that kill you instantly and this might be not fun to play against.
I wish this primary could be more of a sentry buster but i cant think of a way for this gun to do that and not be either too situational or op
and have really good prediction skills
Good stats fitting name, fitting stats, but will the grenades bounce forward or in random directions ?
I thought about a long free street or something else and there the grenade would bounce always forward, because the bombs of the normal grenade launcher are always bouncing in random directions
Has a 3 second detonation timer
Each bounce adds .5 seconds to the timer
Automatically detonates after 3 bounces
Direct hits deal extra push force(make your opponents bounce)
20% slower firing speed
20% slower reload speed
- 10% damage penatly
+10% firing speed
+33% Ammo capacity
+20% more damage
+If pipe hits wall, crit is gurranted
-
- Only 4 shots in clip
+10% longer reload
- Does 70% damage unless pipe has bounced off a surface before hitiing
Incredibly high risk, high reward damage.