Team Fortress 2

Team Fortress 2

The Bouncing Betty
 This topic has been pinned, so it's probably important
Captain Kibbleknight  [developer] 31 Jul, 2017 @ 9:05am
Post Stat Suggestions Here
If you wish to post your own stat suggestions post them in this thread, don't leave them in the comments or make a new thread. Any comments or extra threads about stats will be deleted.

Stat suggestions have no impact on what the stats might actually be if the item does end up in game at some point, as Valve themselves will make the stats.

Developer Suggestions:

Bouncing Betty
level xx grenade launcher

+Grenades have a stronger bounce force, and do not loose momentum upon bouncing
+Grenades can direct hit even after bouncing
+Grenades do more damage after each bounce
-20% less damage vs players
-Grenades bounce 3 times before exploding
-Grenades deal 50% less damage on the first bounce
-No random critical hits

-------------------------------------

General explanation:
-on the first bounce, the grenade deals 50% less damage than the stock launcher
-on the second bounce, it does damage equal to the stock launcher
-on the third bounce, the grenade deals 50% more damage than the stock launcher
-Direct hits with this weapon auto detonate and deal the respective damage of however many bounces it has currently completed before hitting the target
-Against a player the results are 70% penalty on first bounce, 20% penalty on the second bounce, and 130% bonus on the third.

general purpose of the weapon is to allow for use of the environment to deal damage to sentries and other buildings around corners or in places which would be hard to approach on foot.
Over all, a tricky and hard to master utility weapon, that can still be used against players if the user has the skill required.
Last edited by Captain Kibbleknight; 31 Jul, 2017 @ 11:01am
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Showing 1-15 of 60 comments
Silverwind 31 Jul, 2017 @ 3:32pm 
Man, you've already outdone everyone!
Grenades have extra boune force (opposite of Iron Bomber)
Grenades explode after 3 bounces
-25% damage penalty
20% slower projectile speed

*Grenades have no fuse time*
*Grenades can bounce off a surface and then hit a player to deal normal direct hit damage*
*Grenades bounce in a set pattern, usually in a straight line in the direct it's shot on floors and at a similar angle on walls*
Mr. B0B 1 Aug, 2017 @ 4:33am 
It could be a roller centered granade launcher:
-Extra roll time
-hability to controll roller direction (a bit)
-Less dmg
Just like a lemon 1 Aug, 2017 @ 11:41am 
+100% knockback
+50% damage
+60% chance of stunning enemy
+45% reload speed

+45% vulnerability from all damage sources when equipped
afterburn lasts 50% longer
no random critical hits
I dont really like your stats because its way too situation. How many times will it even be possible to hit someone on the 3rd bounce? Stock or iron bomber will be better in every situation becuase you can instantly do damage instead of having to wait. Also its really hard to predict what the nade will do on the 3rd bounce so it could be a more luck based weapon
my stats
+ grenades have a much greater bounce force. Grenades bounce in a predictable fashion: after hitting a non player obstacle it bounces 125 degrees forward
+can direct hit after a bounce
+90% more damage on second bounce(so 150 damage with the other penalty)
+explodes when it hits a second obstacle
-40% less damage
-140% more self damage
-25% fire and bullet resistence
-no critical hits
Explaination:
Player is encourage to aim at walls and go for bounce kills and its better in tight areas. It now takes 3 pills to take down a 125hp or a 150 hp medic scout but with the bounce it only takes one pill.
But do not fret demo is now even more vurnable to close range classes like scout becuase of the self damage penalty.
Things i dont like about my idea:
I think tf2 shouldnt have anymore things that kill you instantly and this might be not fun to play against.
I wish this primary could be more of a sentry buster but i cant think of a way for this gun to do that and not be either too situational or op

Last edited by Lonely Hawktuah Man of 9th Ave; 1 Aug, 2017 @ 5:59pm
updated my stats a bit so its not a straight upgrade if you dont let anyone near you
and have really good prediction skills
yin 1 Aug, 2017 @ 7:21pm 
Originally posted by Valkdeo:
+100% knockback
+50% damage
+60% chance of stunning enemy
+45% reload speed

+45% vulnerability from all damage sources when equipped
afterburn lasts 50% longer
no random critical hits
What the hell is this ♥♥♥♥♥♥♥♥? I want to think you're joking.
stoutshakko 2 Aug, 2017 @ 3:09am 
Originally posted by Kibble:
If you wish to post your own stat suggestions post them in this thread, don't leave them in the comments or make a new thread. Any comments or extra threads about stats will be deleted.

Stat suggestions have no impact on what the stats might actually be if the item does end up in game at some point, as Valve themselves will make the stats.

Developer Suggestions:

Bouncing Betty
level xx grenade launcher

+Grenades have a stronger bounce force, and do not loose momentum upon bouncing
+Grenades can direct hit even after bouncing
+Grenades do more damage after each bounce
-20% less damage vs players
-Grenades bounce 3 times before exploding
-Grenades deal 50% less damage on the first bounce
-No random critical hits

-------------------------------------

General explanation:
-on the first bounce, the grenade deals 50% less damage than the stock launcher
-on the second bounce, it does damage equal to the stock launcher
-on the third bounce, the grenade deals 50% more damage than the stock launcher
-Direct hits with this weapon auto detonate and deal the respective damage of however many bounces it has currently completed before hitting the target
-Against a player the results are 70% penalty on first bounce, 20% penalty on the second bounce, and 130% bonus on the third.

general purpose of the weapon is to allow for use of the environment to deal damage to sentries and other buildings around corners or in places which would be hard to approach on foot.
Over all, a tricky and hard to master utility weapon, that can still be used against players if the user has the skill required.

Good stats fitting name, fitting stats, but will the grenades bounce forward or in random directions ?
I thought about a long free street or something else and there the grenade would bounce always forward, because the bombs of the normal grenade launcher are always bouncing in random directions
Grenades bounce perfectly and keep their momentum
Has a 3 second detonation timer
Each bounce adds .5 seconds to the timer
Automatically detonates after 3 bounces
Direct hits deal extra push force(make your opponents bounce)
20% slower firing speed
20% slower reload speed
Ginger 2 Aug, 2017 @ 4:26pm 
+ Grenades that bounce off walls deal 25% more damage

- 10% damage penatly
Biggeth Boieth 2 Aug, 2017 @ 6:40pm 
loch and lode reskin?
yin 2 Aug, 2017 @ 6:59pm 
Originally posted by (G.E.W.P) Artichusky | =WL=:
loch and lode reskin?
♥♥♥♥. No.
Silverwind 2 Aug, 2017 @ 11:19pm 
Originally posted by (G.E.W.P) Artichusky | =WL=:
loch and lode reskin?
The Loch-n-Load is a piece of ♥♥♥♥. If I wanted direct hits on my targets, I would play literally any class other than Soldier or Demo.
Yurno 3 Aug, 2017 @ 3:16am 
+
+10% firing speed
+33% Ammo capacity
+20% more damage
+If pipe hits wall, crit is gurranted
-
- Only 4 shots in clip
+10% longer reload
- Does 70% damage unless pipe has bounced off a surface before hitiing

Incredibly high risk, high reward damage.
Originally posted by Yurno:
+
+10% firing speed
+33% Ammo capacity
+20% more damage
+If pipe hits wall, crit is gurranted
-
- Only 4 shots in clip
+10% longer reload
- Does 70% damage unless pipe has bounced off a surface before hitiing

Incredibly high risk, high reward damage.
300 damage pills sounds ungodly op
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