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I do apologize as the dummy rotation does not seem to be the sole issue; the Passages are still experiencing the same behavior. Hopefully some behavior will help nail things down: When I manage to get the passages to "magnetize" via gentle bumping off-axis, they slowly push each other apart to about this resting position:
https://steamuserimages-a.akamaihd.net/ugc/957473015812212389/920D80CAD15E32AB2365D19D6C1151D1FC3889C2/
It is possible to get them to actively connect by simply pushing forward, though. Fiddly, but manageable.
For reference, this is the approximate detection and resting point for the default merge blocks:
https://steamuserimages-a.akamaihd.net/ugc/957473015812212207/3C28CF683BF445489E68BD6C607FF67243DEEE01/
I do hope this helps and understand that troubleshooting things that don't work properly can be super frustrating. I also have pretty much no experience with MWM-Builder, so I'm not of much help there. I can really only provide what is intuitive (like the assumption that rotated dummies was important - maybe it was???)
The off-axis magnetism seems to behave as though the dummies are looking for a pairing merge dummy in the negative direction (or potentially some other axis?) for some strange reason, unlike the vanilla merge blocks that detect each other when each respective field overlaps the others' origin.
The small Tunnel perhaps has the most tolerable behavior: they detect each other only when off-axis a bit, but they magnetize sensibly afterward. Even without magnetism, I'm still able to get them to connect by simply lining them up and gently bumping.
https://imgur.com/a/roOnhEG
(Steam images not cooperating presently)
I am not, however, able to get the small Passage to magnetize to each other or connect at all in any circumstance - small Tunnels can magnetize to Passages, but they wont register a connection.
Even so, the current connection behavior of the Small Tunnels is tolerable even without the magnetization directly center-to-center, so it isn't a huge deal for them.
Small Passages just don't magnetize and don't connect at all as far as I've tested.
The only option i can think of to improve the situation is to perhaps increase the size of the empties and see if that effects the range of detection. Now theres been no post yet but has the current update fixed the crashes?
Blocks no longer cause crashes at all - any of them. Great times.
It is not the rotation of the Dummies, nor the positioning or overlap relative to each other (contrary to my previous assumptions and assertions), based on what I've been able to discern from testing; the merge dummies are looking for the *physical model/collision mesh* of another merge block in order to trigger their magnetism. As soon as the dummy overlaps with the opposing tunnel model, THEN the magnetism triggers.
The vanilla blocks obviously are not hollow tubes, and this explains why I had to offset my docking approaches center-to-edge of the merge tunnels. Obviously, making a solid entity in the center of the merge tunnel would sort of defeat its purpose. However, making the merge dummies *wider*, not longer, to approximately 80-90% of the width of the tunnels, should do the trick and make them function without significant issue.