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2) Autofollow or autoassign? And I'm not sure how it should look.
2) I think "autoassign" is correct. The fact that the animal automatically becomes assigned to (and then tends to follow) the person who trained it. I'm not sure where that would go either. Maybe in one of the "Options" menus?
As it stands right now you get only leather even though you would get (at least some) wool from butchering an animal with wool (muffalo megasloth ect)
2) No plans for now. I guess it is possible to do, but too much work to make it seamlessly.
Yes. Dub can rewrite his mod using harmony patches to implement required logic. Currently, it is done in a very sloppy way misusing parameters which are not supposed to be used that way.
I would really, really like number 2.
I don't like the animals automatically following their master. I restrict all young animals to a safe area and then train them to be obedient, but as soon as they become obedient they start following their master around the map and getting in to trouble.
It's also not great that the master defaults to who trained them.
So in terms of user interface, just keep the current one but allow untrained animals to be assigned a pending master and a pending follow state for drafted and field work. Instead of having white ticks/checks, just have grey ones or something to make it clear the animal is not yet able to obey these orders.
A couple of suggestions:
1- Chicken management and other animals that end up in fine meals... an option to auto send them to a butchering zone and be slaughtered. In vanilla we currently need to do it animal per animal. Would we great to have an option to send all animals that just hatched or just reached juvenile to be auto-butchered.
2- Animals "drift" even when drafted. Sometimes after a few minutes of being drafted but not yet fighting 15+ tiles away from the master. Can this behaviour be reduced to a couple of tiles or even better cancelled?
3- An option to select all non-pregnant carriage animals when set-up the caravan.
Thanks - cheers!
2) Maybe, but it would reduce combat efficiency of animals without release training. Not sure it worth it.
3) I'd prefer to avoid messing with that interface. It's... Already messy enough internally.