RimWorld

RimWorld

Animals Logic
Vellis 14 Sep, 2017 @ 1:23pm
<ANIMAL> REVENGE!
SCENARIO:
So just now a herd of Elks has locked me down and two colonists are outside dying.

- I cannot save the colonists.
- The animals will not go away.

PROBLEM:
Their unrelenting revenge state is too long and predictable, and for my situation often inescapable.
Their behavour is almost computerized and not 'animalized'. What are they doing? WHAT SHOULD THEY BE DOING?

SUGGESTION: Revenge Animal Behaviour Logic
Decide how animals should act during a revenge event, and then test it. :steamhappy:
Things to consider:

- Herd: only adults attack
- Non-Herd: stalks, and graciously charges when line-of-sight.
- Predatory: prowls furiously (like now). later, slows down and spreads out (sign to player they're leaving soon)
- Non-Predatory: stalk from much farther ranges
- Revenge Event Duration Modifier: Wildness may slightly increase/decrease event.
- Revenge Event Duration Modifier: e.g.you killed herd's baby (prolongs revenge event)
- Player Favortism. Can the player recover from this? Always should be YES:
e.g. identify each colonist's specific bad situation(s) (reduces severity of Event)


This isn't just a random suggestion. It's me saying this Early Access game should not be doing this, so here's this idea! (identifying a serious problem with the game)

Hope this is cool :p
Last edited by Vellis; 15 Sep, 2017 @ 1:19am
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Showing 1-1 of 1 comments
ignis  [developer] 15 Sep, 2017 @ 3:43am 
Good ideas, but AI stuff is very complicated and messing with it can easily cause severe side effects. Especially with how many other mods are doing that in one or other ways, so conflicts are very likely. And most of said mods are very glitchy.
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