RimWorld

RimWorld

Animals Logic
Excidus 18 Aug, 2020 @ 8:54pm
Error message appearing
Just appeared today. No new mods, no settings changed since last opening the game. Persists on reload.

[Animals Logic] Patch operation Verse.PatchOperationReplace(/Defs/ThinkTreeDef[defName = "Animal"]/thinkRoot/subNodes/li[@Class="ThinkNode_ConditionalHasFaction"]/subNodes/li[@Class="ThinkNode_ChancePerHour_Mate"]/../li[@Class="ThinkNode_ChancePerHour_Constant"]) failed
file: C:\SteamLibrary\steamapps\workshop\content\294100\1098354593\1.1\Patches\patches.xml
Verse.Log:Error(String, Boolean)
Verse.PatchOperation:Complete(String)
Verse.LoadedModManager:ClearCachedPatches()
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
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Showing 1-1 of 1 comments
ignis  [developer] 19 Aug, 2020 @ 9:11am 
It can be caused by some other mod altering ThinkTreeDef in a dirty way. Mods that change animal hauling efficiency are known to do that. It is probably some other mod updated. I see you still have 1.1 so it can't be any change of this mod.
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Showing 1-1 of 1 comments
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