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Project is actually built in VC, bt the way.
You can try current version from github - I've added check to prefix there
https://github.com/quicksilverfox/RimworldMods
https://ibb.co/VWGJ2P0
Is the overhead added by the hostile animals significant and all the time, or does it only run when you are being attacked? I don't really want to disable this feature because it allows turrets to protect my pawns. but if it's a big deal I shall.
You re welcome to join https://discord.gg/TY3Fdqqb We have a version without IsHostile patch. Of course that prevents that mod feature from working (disabling it in options for some reason doesn't eliminate its performance impact), but the rest of the mod is still intact and does its thing.