Project Zomboid

Project Zomboid

Zombie Loot Extended [v40, Not maintained]
Lars E. Paine  [developer] 29 Oct, 2017 @ 11:13pm
Balance feedback
Drop me here any feelings you have about the item drop balance, including the playthrough style you are going for.
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Showing 1-3 of 3 comments
Ash 5 Nov, 2017 @ 9:26am 
Think drop chances could be reduced, I'm finding weapons such as guns, bats and axes to be on every 10-12th zombie that I kill. Maybe I'm just lucky, but racking up weapon duplicates after only an hour of playtime makes the game feel extremely easy.

I generally play with a more difficult playstyle, with my custom sandbox having weapon rarity at rare and food/other at normal.

Love the mod though, should be implemented further into the actual game.
Last edited by Ash; 5 Nov, 2017 @ 9:28am
Lars E. Paine  [developer] 5 Nov, 2017 @ 3:26pm 
Guns, axes and bats drop chances are mostly vanilla. If you kill zombies on Muldraugh's highway they'll drop lots of them.

The vanilla formula is like: settingsChance + x * zombieDensity, so no matter what the settings are, there's a fixed amount based on the zombie population.

If I can I'll look into removing those items from vanilla loot when they don't suit the zombie profession.
Ash 9 Nov, 2017 @ 1:31pm 
Originally posted by Lars E. Paine:
Guns, axes and bats drop chances are mostly vanilla. If you kill zombies on Muldraugh's highway they'll drop lots of them.

The vanilla formula is like: settingsChance + x * zombieDensity, so no matter what the settings are, there's a fixed amount based on the zombie population.

If I can I'll look into removing those items from vanilla loot when they don't suit the zombie profession.

Sorry for the late reply. Saw that you updated the mod. Definitely feeling like there's much more balance with drops when it comes to professions. Thanks again for the mod.
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Showing 1-3 of 3 comments
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