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I generally play with a more difficult playstyle, with my custom sandbox having weapon rarity at rare and food/other at normal.
Love the mod though, should be implemented further into the actual game.
The vanilla formula is like: settingsChance + x * zombieDensity, so no matter what the settings are, there's a fixed amount based on the zombie population.
If I can I'll look into removing those items from vanilla loot when they don't suit the zombie profession.
Sorry for the late reply. Saw that you updated the mod. Definitely feeling like there's much more balance with drops when it comes to professions. Thanks again for the mod.