ARK: Survival Evolved

ARK: Survival Evolved

UACreatures
 This topic has been pinned, so it's probably important
2Slow2Shoot  [developer] 3 Jun, 2018 @ 4:08am
INI Options
As always. Configured inside GameUserSettings.ini:
[UACreatures] RemapWorkaroundDeactivate = False RemapWorkaroundInterval = 10.0 DontChangeName = False DisableMissionRemap=False RemapMissionInterval = 5.0 InsectSwarm_NoFireKill = False InsectSwarm_NoInstantKill = False

RemapWorkaroundDeactivate
Raptor (non-Aberrent) and Megalodon (non-X) are bugged and don't get replaced using the default "NPCReplacement" or "Global NPC Random Spawn Class Weights" offered by DevKit. That's why I implemented this Workaround, which checks for them every "RemapWorkaroundInterval" and replaces them with the modded one.
With this option, you can disable this workaround, but then those dinos won't get replaced anymore. Or at least not completely.

RemapWorkaroundInterval
The interval in seconds, which is used to check for unmodded Leedsichthys.

DontChangeName
If this is set to true, then names of the dinos won't have an "(UAC)" at the end anymore.

DisableMissionRemap
As the remapping mechanic of mission dinos seems to be unstable (often gets broken with official updates). I've added an option to disable this part.

RemapMissionInterval
This sets the interval for the timer, which periodically checks for new missions.
I wouldn't recommend to set this higher than 10 sec, because ideally this timer needs to find an active mission before any dino was spawned and most missions only wait 10-15sec for additional players. If this timer finds new missions to late, you will have to deal with some creatures not getting replaced with unannoyed ones.

InsectSwarm_NoFireKill
If set to true, Insect Swarms will not getting killed if near a Torch or Campfire.

InsectSwarm_NoInstantKill
If set to true, Insect Swarms will not getting killed instantly when hitting them with any weapon.
Last edited by 2Slow2Shoot; 1 Feb, 2021 @ 7:29am