ARK: Survival Evolved

ARK: Survival Evolved

Party of Six
Maveritchell  [開發人員] 2017 年 8 月 26 日 上午 6:44
Bug Reports
Thanks to everyone for any issues you've taken note of. Current noted issues:

-Pending

最後修改者:Maveritchell; 2017 年 11 月 13 日 下午 12:47
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目前顯示第 1-15 則留言,共 130
Lao 2017 年 8 月 26 日 下午 10:49 
You already acknowledged it, but just so that you have one place to look for the bugs:

- Radiant Beam II DOT reapplies on players after respawning.
whitedove 2017 年 8 月 27 日 上午 7:17 
Using the Controller's Spectral Spike Wall in combination with Brawler's Impact Punch ability causes a dino that is trapped within the spike walls to just completely disappear. No corpose or loot bag is left.
Silencer59 2017 年 8 月 31 日 上午 11:47 
Got two bugs to report, one of which, I'm sure you're aware of:

-Sounds made by abilities don't fade with distance, so any ability used by other players will sound like you casted it even if the player that used it is far away (but within draw distance).

-Mender's Overheal buff ability (perhaps other buffs as well?) interferes with a player's vision (essentially blocks sight) when the player's character is short in stature.

Thanks for the fixes. :)
最後修改者:Silencer59; 2017 年 10 月 12 日 上午 11:06
Maveritchell  [開發人員] 2017 年 8 月 31 日 下午 12:05 
Thanks, Silencer. I'm not 100% sure about how attenuation is handled in UE4, so I'll continue to look into that. It's not a high priority, but it's good to know.

For the other buff, if you spot any, let me know. I'll correct Overheal as soon as I can; I've already had to adjust a few VFX to correct that type of issue.
Crippling Depression 2017 年 8 月 31 日 下午 3:06 
(Arcanist: Meditate II) does not work at all
Silencer59 2017 年 8 月 31 日 下午 3:23 
Got one more bug to report,
Rank one spell items (leather ones) can be dyed, while the rank two items (metal) can't. Low priority bug, I'm sure.

Fixed, since abilities no longer use glove/boot slots.
最後修改者:Silencer59; 2017 年 10 月 12 日 上午 11:07
Salva 2017 年 9 月 10 日 下午 10:58 
Hello! Not work OverrideNamedEngramEntries

OverrideNamedEngramEntries=(EngramClassName="EngramEntry_Controller_WeaponTorch_C",EngramHidden=True,EngramPointsCost=0,EngramLevelRequirement=999,RemoveEngramPreReq=false)
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_Controller_Parachute_Plus_C",EngramHidden=True,EngramPointsCost=0,EngramLevelRequirement=999,RemoveEngramPreReq=false)
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_Controller_GrapplingHookPlus_C",EngramHidden=True,EngramPointsCost=0,EngramLevelRequirement=999,RemoveEngramPreReq=false)
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_Mage_Targe_C",EngramHidden=True,EngramPointsCost=0,EngramLevelRequirement=999,RemoveEngramPreReq=false)
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_Warrior_Targe_C",EngramHidden=True,EngramPointsCost=0,EngramLevelRequirement=999,RemoveEngramPreReq=false)
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_Hunter_RocketArrowHomingMissile_C",EngramHidden=True,EngramPointsCost=0,EngramLevelRequirement=999,RemoveEngramPreReq=false)
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_Hunter_ArrowFlame_Frost_C",EngramHidden=True,EngramPointsCost=0,EngramLevelRequirement=999,RemoveEngramPreReq=false)
zulu 2017 年 9 月 16 日 下午 4:12 
the night owl no longer highlights dinos for teir 2
Viniance 2017 年 9 月 16 日 下午 6:48 
Reporting that my whole server can't learn the engram for the jobs' weapons and is there an item name for the weapons now so that I can modify the requirements to make the jobs' weapons using the game.ini?
It's An Otter 2017 年 9 月 25 日 下午 10:41 
During initial testing of this mod I've seen two very different behaviors with regards to class changes.

1) Class change is allowed after every death.
2) Class remains locked after every death.

Which is intended? I don't see a toggle and the FAQ seems to indicate #2 is. I actually liked the class-change available on death mechanic and hope that's something that if isn't intended can be enabled.

Thanks,
Maveritchell  [開發人員] 2017 年 9 月 25 日 下午 10:44 
Classes are something you pick and stick with. If it's ever operated otherwise, you've seen a bug.
It's An Otter 2017 年 9 月 25 日 下午 11:32 
Gotcha. Randomly after dying it gives the ability to change class directly from the job totem then. This isn't every time but it's often enough to be significant - seems to occur once every 30m or so if I'm dying a lot with testing. Earlier in the day with a different mod loadout it was every death.

MAP: Ragnarok
Mod Loadout: Primal Fear, Primal Fear SE Expansion, Primal Fear Boss Expansion, ARK Eternal, HG Stacking Mod, Party of Six, Dino Tracker, Structures Plus, Utilities Plus, and Upgrade Station (testing whether upgrading the abilities resulted in higher damage)
Maveritchell  [開發人員] 2017 年 9 月 25 日 下午 11:36 
Thanks for the heads-up. I'll look in to it.

Regarding your original desire, there are class change tokens included as an admin-spawnable item, but the mod's design is there to imitate RPGs, where you make a build decision at the beginning of the game that carries on throughout the game. I'd like to facilitate people working together rather than being able to do everything as well as everyone else.

Also, upgrading the ability items (or any wands) will not affect damage. The only thing magic damage scales with is your melee damage stat, provided that server option is enabled.
最後修改者:Maveritchell; 2017 年 9 月 25 日 下午 11:38
It's An Otter 2017 年 9 月 26 日 上午 1:04 
KillHealthFloor doesn't appear to be working properly. I've received loot boxes from wild dinos with max health lower than the defined value (lowest confirmed was 5.4k, but I don't know how much lower it goes). Server settings below:

[PO6Settings]
DamageMult=5.0
MeleeMult=true
Loot1Floor=94
Loot2Floor=96
Loot3Floor=98
LootCeiling=99
KillHealthFloor=10000
Maveritchell  [開發人員] 2017 年 9 月 26 日 上午 1:28 
Yep, that's a bug. Right now, if you have KillHealthFloor assigned, it will take the LootCeiling value as KillHealthFloor. For now, I'd just leave the variable unassigned. It'll be fixed in the next update. Thanks for pointing that out.
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