ARK: Survival Evolved

ARK: Survival Evolved

Party of Six
halomantis 14 Sep, 2017 @ 5:19pm
Suggestions for Mod (Classes or Abilities/Items)
An area to post suggestions of new classes or Abilities/Items for the current classes. Hopefully we can get these in some format to make them easier to read while posting.
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Showing 1-15 of 26 comments
halomantis 14 Sep, 2017 @ 5:20pm 
Class: Mender
Ability/Item: Ability
Name: Sphere of Comfort
Description: AoE buff to Hyper and Hypo.
Last edited by halomantis; 14 Sep, 2017 @ 6:56pm
halomantis 14 Sep, 2017 @ 5:38pm 
Class: Arcanist/Mender
Ability/Item: Item
Name: Different Alchemic Potions
Description: Allow potions to be made.

Mender:
Healing potions
Stamina potions (yes I know they have them)

Arcanist:
Sleep grenade
Hunger Potion

Likely way more, but I am just throwing an idea out.
Last edited by halomantis; 14 Sep, 2017 @ 6:57pm
halomantis 15 Sep, 2017 @ 3:48pm 
Class Idea

Name: Animalist
Description: Uses the beasts around them to imitate and or magically use.
Ability Example:

Claw of the Raptor - Boost to Melee
Allo Rend - Causes Bleed on Melee
Decimo 17 Sep, 2017 @ 10:01pm 
Class: Defender
Ability: Targetted Taunt
Description: Like Mass AOE except only taunts what you are targetting. Could have melee range and be called Shield Bash

Class: Defender
Ability: Stand your ground
Description: You have 100% movespeed reduction, but you cannot be knocked back by attacks.
halomantis 18 Sep, 2017 @ 1:36pm 
Love the Targetted Taunt... Maybe there is a way to right click with the original item to switch between AoE and Singletarget.
Steve O Malley 19 Sep, 2017 @ 5:09pm 
Necromancer class would be cool, has cold/slowing spells, maybe a raise skeleton from corpse or something
lorddragoblade 23 Sep, 2017 @ 2:55am 
any chance to add class armors ?
also elemental arcane mage fire/lightning/ice/earth
Marksmen411 24 Sep, 2017 @ 12:27am 
crafter.
boosts craftiong bonice
bosted shild
bosted bolistas or differinb ammo for them
Marksmen411 24 Sep, 2017 @ 12:29am 
breeder,
diferint fomulas to decreeds time for breeding
craftibal milk
feeding trofts for infents
It's An Otter 29 Sep, 2017 @ 3:31pm 
A couple ideas for providing more control & scaling options to servers owners that use non-default player levels and difficulty settings. These sorts of granular settings would allow for better balancing and also provide the player a sense of progression per point investment once all skills are already unlocked.

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REQUEST #1: Dynamic damage scaling per level (configurable via INI). This would allow fixed abilitiy & DOT scaling independent of the melee multiplier for abilities. Ideally this would also be further scaled via the melee multiplier if configured.

Example: DynamicDamageIncrease = 2.00 @ level 100 would provide raw scaling up to what today's fixed multiplier of 3.0 would offer. Essentially adding 2% scaling per player level.

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REQUEST #2: Add the ability to scale passive ability buff durations. Again I'd love to see this scaled via level through the INI or by player input somehow (melee multi, fortitude, stamina?)

Example: Mass Taunt II (30 sec duration) @ 2.0 duration multi = 1 minute duration

Example 2: Player with 300 stamina. DurationPerStamina = 0.5
(((300 - base stamina) * DurationPerStamina) / 100) + 1.0 = 2.0 multiplier
Last edited by It's An Otter; 29 Sep, 2017 @ 3:51pm
The Lone Rider 5 Oct, 2017 @ 5:39pm 
Brawler:
More melee items in drops. Bow staff to replace spear/pike or club. Special brass knuckles that deal torpor and disorient enemies.
-Venti- 22 Oct, 2017 @ 10:49am 
Maybe make the druid able to temporarily change into certain dinos?
Twitch SrCloock 26 Oct, 2017 @ 8:18am 
Eii i have some ideas to ask to you if u are interest add me
Jollyasaroger 2 Nov, 2017 @ 5:43pm 
#1, i would like to mabye see if you could extend the range of the contoller, i get what your going for to have to make enemy dinos route into more helpful areas, that kind of stuff. But the problem is you have to be right there to place spike walls and you can be taken out to easy for your class to be effective. You could balance this with wayy longer times up, so its a risk but they wont go away and you have to keep replacing them. #2, Mabye try making it so you can place the spike walls for an unlimited amount of time but you can only place like 5 or so, idk the amount, but this would deffinatly help out with his balancing. #3 you should consider a teleport for the controller in replacement of the ramps, the ramps just arnt working the way the are supposed to. #4 mabye add a spectral(invisable) beartrap(large and/or small) that you can place. This would make the controller such a viable option in pvp, the effect would have to wear off the stuck person after like 20 seconds, but this would make such a difference to legitimacy of controller. My friends and i are testing a server, i really liked the sound of controller but the class just let me down. i hope these sugestions help
Wolfy 5 Dec, 2017 @ 7:26pm 
Abilities being used like items.
Of course this would horrendously tip the balance scales for this game, and make it much, much easier.

I.E. Swapping between Defensive and Attack stance is sometimes a pain, as well as then swapping to transfusion, taunt, and then attacking on the fly as defender.

What if transfusion was an item that didn't need to be casted, but can be used from the inventory and the effect goes off?

I don't know how everything is triggered, or if that's even possible, but it would immensely help if we could use abilities without swapping and "firing" them.
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